Age | Commit message (Collapse) | Author |
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Add CameraManager.read_event() so that the user does not need to call
os.read().
We use eventfd, and we must always read 8 bytes. Hiding that inside
read_event() makes sense.
Signed-off-by: Tomi Valkeinen <tomi.valkeinen@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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No functional changes. Drop unused variables, reduce typechecker
warnings.
Signed-off-by: Tomi Valkeinen <tomi.valkeinen@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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Now that we have proper geometry classes in the Python bindings, change
the existing bindings and the .py files accordingly.
Signed-off-by: Tomi Valkeinen <tomi.valkeinen@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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Implement PixelFormat bindings properly with a PixelFormat class. Change
the bindings to use the new class instead of a string.
Signed-off-by: Tomi Valkeinen <tomi.valkeinen@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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Catch exceptions in the event_handler, as they would get ignored
otherwise. Print the exception and return False so that the main loop
exits.
Signed-off-by: Tomi Valkeinen <tomi.valkeinen@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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Add cam.py, which mimics the 'cam' tool. Four rendering backends are
added:
* null - Do nothing
* kms - Use KMS with dmabufs
* qt - SW render on a Qt window
* qtgl - OpenGL render on a Qt window
All the renderers handle only a few pixel formats, and especially the GL
renderer is just a prototype.
Signed-off-by: Tomi Valkeinen <tomi.valkeinen@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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