Age | Commit message (Collapse) | Author |
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Associate to each Camera a ControlList which contains the Camera
properties as created by pipeline handlers in the pipeline handler's
CameraData and provide an operation to retrieve them.
Collect properties from the camera sensor in all pipeline handlers that
support one (IPU3, RKISP1 and VIMC).
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
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Parse and collect camera sensor properties by inspecting the associated
v4l2 controls.
Augment the CameraSensor class with an operation to retrieve the
collected properties.
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
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Add a parameter to the Thread::wait() function to wait with a timeout.
The delay value utils::duration::max() waits forever.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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Add control for cropping/selection on a V4L2 video device through
the VIDIOC_S_SELECTION ioctl. This is similar to the existing cropping
control available on V4L2 sub-devices.
Signed-off-by: Naushir Patuck <naush@raspberrypi.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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Add a utils::split() function that splits a string for the purpose of
iterating over substrings. It returns an object of unspecified type that
can be used in range-based for loops.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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Document the threading model of the Camera class and implement it.
Selected functions become thread-safe, and require a few functions of
the PipelineHandler class to be called through cross-thread invocation
as the pipeline handlers live in the camera manager thread, while the
Camera class is mostly accessed from the application thread. The
PipelineHandler is made to inherit from the Object class to support
this.
Disconnection is currently left out as it is not implemented in pipeline
handlers, and isn't fully supported in the Camera class either. This
will be revisited when implementing proper hotplug support.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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sys/sysmacros.h was an incorrect choice, which doesn't work with musl.
POSIX mandates dev_t to be defined by sys/types.h, so utilise that
header instead.
Fixes: effe4d6ced88 ("libcamera: camera_manager, pipeline_handler: allow retrieving cameras by device numbers")
Signed-off-by: Madhavan Krishnan <madhavan.krishnan@linaro.org>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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The current thread ID is useful when logging message to debug
concurrency issues. Add a method to retrieve it.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
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Now that we're using C++-14, drop utils::make_unique for
std::make_unique.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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With the FrameBuffer interface in place there is no need for the Camera
to call into the specific pipelines allocation and freeing of buffers as
it no longer needs to be synchronized with buffer allocation by the
application.
Remove the function prototypes in the pipeline handler base class and
fold the functionality in the pipelines start() and stop() functions
where needed. A follow up patch will remove the now no-op
Camera::allocateBuffers() and Camera::freeBuffers().
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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The Buffer interface is no longer in use and can be removed. While doing
so clean up the two odd names (dequeueFrameBuffer() and
queuedFrameBuffers_) that had to be used when adding the FrameBuffer
interface.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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Switch to the FrameBuffer interface where all buffers are treated as
external buffers and are allocated outside the camera. Applications
allocating buffers using libcamera are switched to use the
FrameBufferAllocator helper.
Follow-up changes to this one will finalize the transition to the new
FrameBuffer interface by removing code that is left unused after this
change.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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Extend the pipeline handlers to support the FrameBuffer API with three
new methods to handle allocation, importing and freeing of buffers. The
new methods will replace allocateBuffers() and freeBuffers().
The FrameBuffer API will use the methods on a stream level and either
allocate or import buffers for each active stream controlled from the
Camera class and an upcoming FrameBufferAllocator helper. With this new
API the implementation in pipeline handlers can be made simpler as all
streams don't need to be handled in allocateBuffers().
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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Add a new interface in parallel with the existing Buffer implementation
to also support FrameBuffer. The reason it's added in parallel is to aid
in the migration from Buffer to FrameBuffer throughout libcamera. With
this change discrete parts of libcamera can be migrated and tested
independently.
As the new interface is added in parallel there are some oddities in
this change which will be undone in a follow up patch once libcamera
have migrated away from the Buffer interface.
- There is a nasty hack in V4L2VideoDevice::bufferAvailable(). It is
needed to allow both interfaces to exist and function at the same
time. The idea is if buffers are allocated using the FrameBuffer
interface V4L2VideoDevice::cache_ is set and we know to call the
FrameBuffer 'buffer ready' signal, and likewise if it's not to call
the Buffer variant.
- There is some code duplication between the two interfaces as they aim
to solve the same thing in slightly different ways. As all Buffer
related code is soon to be removed no effort to create code sharing
between them have been made.
- Some function and variables which can't be distinguished by their
argument types have been given a frameBuffer prefix instead of a
buffer prefix. They are clearly documented in the code and will be
renamed to the correct buffer prefix when the Buffer interface is
removed.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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In preparation for the FrameBuffer interface add a class that will deal
with keeping the cache between dmabuf file descriptors and V4L2 video
device buffer indexes.
This initial implementation ensures that no hot association is lost
while its eviction strategy could be improved in the future.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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The part in createPlane() that exports a dma buffer from a video device
will be used directly by the FrameBuffer interface. Break it out to a
separate function.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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The bound method arguments pack will need to be accessed by the method
invoker in order to retrieve the method return value when using a
blocking connection type. We thus can't delete the pack unconditionally
in the bound method target thread. We also can't delete it
unconditionally in the invoker's thread, as for queued connections the
pack will be used in the target thread after the invoker completes.
This shows that ownership of the arguments pack is shared between two
contexts. As a result, manage it using std::shared_ptr<>.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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The ControlSerializer::serial_ member variable isn't initialized. Add a
constructor to the class to initialize it.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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device numbers
The V4L2 compatibility layer will need a way to map device numbers to
libcamera Camera instances. Expose a method in the camera manager to
retrieve Camera instances by devnum. The mapping from device numbers to
Camera instances is optionally declared by pipeline handlers when they
register cameras with the camera manager.
Signed-off-by: Paul Elder <paul.elder@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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strlcpy is available in libbsd, bionic, musl, and ulibc, but not in glibc.
Instead of checking for strlcpy availability and modifying dependencies,
implement it in utils, as a wrapper around strncpy.
Signed-off-by: Paul Elder <paul.elder@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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Expecting pipeline handler implementations of queueRequest() to call
the base class queueRequest() at the correct point have led to different
behaviors between the pipelines.
Fix this by splitting queueRequest() into a base class implementation
which handles the bookkeeping and a new queueRequestDevice() that is
to be implemented by pipeline handlers and only deals with committing the
request to the device.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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When an IPA module is loaded without isolation and implements the
IPAInterface internally, going through ipa_context_ops is a waste of
time. Add an operation to retrieve the IPAInterface, and use it directly
in the IPAContextWrapper.
For debugging purpose, make it possible to forcing usage of the C API by
defining the LIBCAMERA_IPA_FORCE_C_API environment variable.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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Switch IPA communication to the plain C API. As the IPAInterface class
is easier to use for pipeline handlers than a plain C API, retain it and
add an IPAContextWrapper that translate between the C++ and the C APIs.
On the IPA module side usage of IPAInterface may be desired for IPAs
implemented in C++ that want to link to libcamera. For those IPAs, a new
IPAInterfaceWrapper helper class is introduced to wrap the IPAInterface
implemented internally by the IPA module into an ipa_context,
ipa_context_ops and ipa_callback_ops.
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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Add a new ControlSerializer helper to serialize and deserialize
ControlInfoMap and ControlList instances. This will be used to implement
the C IPA protocol and the communication with IPA through IPC.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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The ByteStreamBuffer class wraps a memory area, expected to be allocated
by the user of the class and provides operations to perform sequential
access in read and write modes.
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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In preparation for serialization, index the ControlList by unsigned int.
This will allow deserializing a ControlList without requiring external
information.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
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There is no need to forward declare BufferPool, drop it.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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Neither uClibc nor uClibc-ng support O_TMPFILE. Define it in utils.h if
not defined.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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Remove spaces between empty curly brackets (replacing { } with {}) to
comply with the coding style. Fix one other coding style violation on
the lines touched by those fixes.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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Comply with the coding style by removing lots of unneeded semicolons.
Fix a few other coding style violations on the lines touched by those
fixes.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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Support all connection types in the BoundMethodBase::activePack()
method. To support this, add a semaphore to the InvokeMessage to signal
delivery.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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Add a general-purpose counting semaphore class.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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In preparation for switching PixelFormat to DRM pixel formats, add
helper methods to the V4L2VideoDevice class to translate between DRM
pixel formats and V4L2 pixel formats.
More work is needed to properly support the V4L2 multi-planar
(NV[0-9]*M) formats.
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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The libcamera name should never be capitalized. Fix the two incorrect
occurrences.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Acked-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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Now that our usage of C compatibility header is documented, use them
consistently through the source code.
While at it, group the C and C++ include statements as defined in the
coding style, and fix a handful of #include ordering issues.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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The V4L2ControlList class only provides a convenience constructor for
the ControlList, which can easily be moved to the ControlList class and
may benefit it later (to construct a ControlList from controls supported
by a camera). Move the constructor and remove V4L2ControlList.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
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The ControlInfoMap and V4L2ControlInfoMap classes are very similar, with
the latter adding convenience accessors based on numerical IDs for the
former, as well as a cached idmap. Both features can be useful for
ControlInfoMap in the context of serialisation, and merging the two
classes will further simplify the IPA API.
Import all the features of V4L2ControlInfoMap into ControlInfoMap,
turning the latter into a real class. A few new constructors and
assignment operators are added for completeness.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
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Replace the std::map<> used as the base type for V4L2ControlInfoMap by
ControlInfoMap, which is an alias for an std::unsorted_map<> with the
same key and value types. This shortens the code.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
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V4L2ControlRange only offers a convenience constructor for a
ControlRange. Store the ControlRange instead of V4L2ControlRange in
V4L2ControlInfoMap to make the map less dependent on V4L2 types.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
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The V4L2ControlInfo class only stores a ControlRange. Make it inherit
from ControlRange to provide a convenience constructor from a struct
v4l2_query_ext_ctrl and rename it to V4L2ControlRange.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
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To bring the libcamera and V4L2 control info maps closer, index the
latter by ControlId * like the former. As V4L2ControlInfoMap is widely
indexed by V4L2 numerical IDs, add accessors based on numerical IDs.
This allows complete removal of the ControId pointer from the
V4L2ControlInfo, as the ControId is accessible as the key when iterating
over the map. A handful of users have to be modified to adapt to the
change.
The controlInfo argument from V4L2Device::updateControls() can also be
removed as it itsn't used anymore.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
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In order to reconcile the libcamera and V4L2 control info maps, we need
to move the V4L2ControlId embedded in V4L2ControlInfo map out of the
class. Store the V4L2ControlId instances in the V4L2Device that creates
them, and only reference them from V4L2ControlInfo.
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
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We don't support V4L2 compound controls, the size field is thus unused.
Remove it to ease merging of the libcamera and V4L2 control info
classes. Support for array controls can then be added later on top, and
would be useful for libcamera controls too.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
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Add a utils::hex() function that simplifies writing hexadecimal values
to an ostream. The function handles the '0x' prefix, the field width and
the fill character automatically. Use it through the libcamera code
base, and add a test.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
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The V4L2Device class uses V4L2ControlList as a controls container for
the getControls() and setControls() operations. Having a distinct
container from ControlList will makes the IPA API more complex, as it
needs to explicitly transport both types of lists. This will become even
more painful when implementing serialisation and deserialisation.
To simplify the IPA API and ease the implementation of serialisation and
deserialisation, replace usage of V4L2ControlList with ControlList in
the V4L2Device (and thus CameraSensor) API. The V4L2ControlList class
becomes a thin wrapper around ControlList that slightly simplifies the
creation of control lists for V4L2 controls, and may be removed in the
future.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Tested-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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In preparation for extending V4L2ControlInfoMap with control idmap
support, turn it into a real class. Make it inherit from std::map<>
instead of wrapping it to keep the API simple.
V4L2ControlInfoMap is meant to be constructed with a set of control
info, and never modified afterwards. To ensure this, inherit from
std::map<> with private access specifier, and explicitly expose the
std::map<> methods that do not allow insertion or removal of elements. A
custom move assignment operator is implemented to allow efficient
construction of the V4L2ControlInfoMap.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Tested-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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The V4L2ControlInfo type field stores the V4L2 control type. It partly
duplicates the V4L2ControlInfo id().type() that stores the corresponding
libcamera control type. The two fields are not strictly identical, but
having two types doesn't provide us with any extra value. As this is
confusing, remove the V4L2ControlInfo type field.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Tested-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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Add a V4L2 specialisation of the ControlId class, in order to construct
a ControlId from a v4l2_query_ext_ctrl. The V4L2ControlId is embedded in
V4L2ControlInfo, and thus needs to be copyable to allow for
V4L2ControlInfo to be passed to IPAs. The ControlId copy constructor and
assignment operators are thus restored, but made protected to avoid the
Control class being copyable.
This is needed in order to use ControlList for V4L2 controls, as
ControlList requires ControlId instances for all controls.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Tested-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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The IPA acts on a camera and not on a pipeline which can expose more
then one camera. Move the IPA reference to the CameraData.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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Add a new CameraControlValidator class that implements the
ControlValidator interface for a Camera object.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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