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The libcamera public API uses 'stride' to refer to the line stride.
Rename the SDLTexture::pitch_ member variable for consistency.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Eric Curtin <ecurtin@redhat.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
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The SDL_UpdateNVTexture() function, used for NV12 texture support, has
been introduced in SDL2 2.0.16. Compiling against older SDL versions
fails with
../src/cam/sdl_texture_yuv.cpp: In member function ‘virtual void SDLTextureNV12::update(const std::vector<libcamera::Span<const unsigned char> >&)’:
../src/cam/sdl_texture_yuv.cpp:19:2: error: ‘SDL_UpdateNVTexture’ was not declared in this scope; did you mean ‘SDL_UpdateYUVTexture’?
19 | SDL_UpdateNVTexture(ptr_, &rect_, data[0].data(), pitch_,
| ^~~~~~~~~~~~~~~~~~~
| SDL_UpdateYUVTexture
Fix it with conditional compilation based on the SDL version.
Fixes: 7b8df9fe6b3e ("cam: sdl_sink: Add NV12 texture support")
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Eric Curtin <ecurtin@redhat.com>
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Extend the SDL sink with support for NV12 textures, useful on platforms
that don't support packed YUYV formats.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Eric Curtin <ecurtin@redhat.com>
Tested-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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In order to prepare for NV12 support, implement support for multi-planar
formats in the SDL sink. This mainly consists in passing a vector of
plane data to the SDLTexture::update() function instead of a single
value.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Eric Curtin <ecurtin@redhat.com>
Tested-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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In preparation for the addition of NV12 support in the SDL sink, rename
the sdl_texture_yuyv.{cpp,h} files to just "yuv". Separate
sdl_texture_nv12.{cpp,h} files could be added instead, but given how
short the implementation will be, grouping all YUV formats in a single
file is better.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Eric Curtin <ecurtin@redhat.com>
Tested-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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