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Extend the SDL sink with support for NV12 textures, useful on platforms
that don't support packed YUYV formats.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Eric Curtin <ecurtin@redhat.com>
Tested-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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In order to prepare for NV12 support, implement support for multi-planar
formats in the SDL sink. This mainly consists in passing a vector of
plane data to the SDLTexture::update() function instead of a single
value.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Eric Curtin <ecurtin@redhat.com>
Tested-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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In preparation for the addition of NV12 support in the SDL sink, rename
the sdl_texture_yuyv.{cpp,h} files to just "yuv". Separate
sdl_texture_nv12.{cpp,h} files could be added instead, but given how
short the implementation will be, grouping all YUV formats in a single
file is better.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Eric Curtin <ecurtin@redhat.com>
Tested-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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The line stride of the texture is currently hardcoded based on the image
width, which may not match the real stride. Use the stride value from
the stream configuration instead.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Eric Curtin <ecurtin@redhat.com>
Tested-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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We were using the libjpeg functionality of SDL2_image only, instead just
use libjpeg directly to reduce our dependancy count, it is a more
commonly available library.
Signed-off-by: Eric Curtin <ecurtin@redhat.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
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So we have at least two supported capturing pixel formats (although
many possible output pixel formats thanks to SDL conversion). MJPG
support only built in if SDL2_image is available, provides
decompression.
Signed-off-by: Eric Curtin <ecurtin@redhat.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Tested-by: Jacopo Mondi <jacopo@jmondi.org>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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This adds more portability to existing cam sinks. You can pass a
YUYV camera buffer and SDL will handle the pixel buffer conversion
to the display. This allows cam reference implementation to display
images on VMs, Mac M1, Raspberry Pi, etc. This also enables cam
reference implementation, to run as a desktop application in Wayland or
X11. SDL also has support for Android and ChromeOS which has not been
tested. Also tested on simpledrm Raspberry Pi 4 framebuffer
successfully where existing kms sink did not work. Can also be used as
kmsdrm sink. Only supports one camera stream at present.
Signed-off-by: Eric Curtin <ecurtin@redhat.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Tested-by: Jacopo Mondi <jacopo@jmondi.org>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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