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This adds more portability to existing cam sinks. You can pass a
YUYV camera buffer and SDL will handle the pixel buffer conversion
to the display. This allows cam reference implementation to display
images on VMs, Mac M1, Raspberry Pi, etc. This also enables cam
reference implementation, to run as a desktop application in Wayland or
X11. SDL also has support for Android and ChromeOS which has not been
tested. Also tested on simpledrm Raspberry Pi 4 framebuffer
successfully where existing kms sink did not work. Can also be used as
kmsdrm sink. Only supports one camera stream at present.
Signed-off-by: Eric Curtin <ecurtin@redhat.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Tested-by: Jacopo Mondi <jacopo@jmondi.org>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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Add a "--script" option to the cam test application to allow specify a
capture script to be used to drive the capture session. Add to the
CameraSession class a script parser instance, created conditionally to
the OptCaptureScript option.
If the script parser has been created, use it at queueRequest time to
retrieve the list of controls that has to be associated with a Request,
and populate Request::controls() with it before queueing it to the
Camera.
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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The CameraSession::processRequest() frame completion handler currently
re-queues completed requests by calling Camera::queueRequests()
explicitely.
In order to maintain the CameraSession::queuedRequest_ counter up to
date with the actual number of queued requests, call the
CameraSession::queueRequest() instead of operating the Camera directly.
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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Now that format classes implement the stream formatting operator<<(),
use it instead of the toString() function.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
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Now that geometry classes implement the stream formatting operator<<(),
use it instead of the toString() function.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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Use structured bindings range-based for loops for better readability.
Signed-off-by: Nejc Galof <galof.nejc@gmail.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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The camera session keeps requeuing requests until the capture limit is
reached. This causes more request than the limit to complete, as there's
a queue of requests in flight. When capturing from multiple cameras
concurrently, this results in the captureDone signal being emitted for
every request completion after the limit is reached, instead of once per
camera session when reaching the limit.
Fix this by simply dropping any request that completes after the limit
is reached. We could instead avoid requeuing more requests than needed
to reach the limit, but that may cause request starvation in pipelines,
which are currently not handled consistently (or correctly).
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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The FileSink class constructs stream names internally the same way that
the CameraSession does, except that it fails to add the camera name.
This results in files being written without the camera name.
This could be fixed in FileSink, but we would still duplicate code to
construct stream names. Pass the stream names map from CameraSession to
FileSink instead, and store it internally.
Fixes: 02001fecb0f5 ("cam: Turn BufferWriter into a FrameSink")
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Acked-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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The streamName_ map contains names for all streams, rename it to
streamNames_ to make this more explicit.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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The number of metadata planes should always match the number of frame
buffer planes. Enforce this by making the vector private and providing
accessor functions.
As this changes the public API, update all in-tree users accordingly.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Jean-Michel Hautbois <jeanmichel.hautbois@ideasonboard.com>
Reviewed-by: Hirokazu Honda <hiroh@chromium.org>
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Use the KMSSink class to display the viewfinder stream, if any, through
DRM/KMS. The output connector is selected through the new -D/--display
argument.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Paul Elder <paul.elder@ideasonboard.com>
Reviewed-by: Umang Jain <umang.jain@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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Rename the BufferWriter class to FileSink to establish a common naming
scheme for all sinks.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Paul Elder <paul.elder@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Umang Jain <umang.jain@ideasonboard.com>
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Make the BufferWriter class inherit from FrameSink, and use the
FrameSink API to manage it. This makes the code more generic, and will
allow usage of other sinks.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Umang Jain <umang.jain@ideasonboard.com>
Reviewed-by: Paul Elder <paul.elder@ideasonboard.com>
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To allow testing capture from multiple cameras concurrently, turn the
--camera option into an array option, and create one CameraSession per
specified camera. The code is adapted to iterate over the sessions
vector instead of handling a single session. Thanks to all the
refactoring previously performed, changes are minimal.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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To prepare for multi-camera support, extend the file naming scheme for
captured frames to include the camera index in addition to the stream
name and frame number.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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Use the new hierarchical options feature of the option parser to turn
camera-related option (--capture, --file, --stream, --strict-formats and
--metadata) into children of the --camera option. As an added bonus, we
don't need to check anymore if a camera has been specified when capture
is requested, as that's now enforced by the option parser.
This change prepares for support of multiple cameras.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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The three CamApp functions listControls(), listProperties() and
infoConfiguration() operate on a camera. They would thus be better
placed in the CameraSession class. Move them there. As they now have no
error to return anymore, make them void functions.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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Continue moving towards making the CameraSession class the central point
to handle a camera by moving the camera acquire operation. A new
CameraSession::camera() function is needed to allow access to the camera
from CamApp.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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Creating a configuration for a camera is an operation that logically
belongs to the CameraSession class. Move it there.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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Move the local CameraSession variable from the CamApp::run() function to
a member variable of the CamApp class, created in CamApp::init(). This
is a first step towards moving code to the CameraSession class.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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Store the BufferWriter and FrameBufferAllocator pointers in
std::unique_ptr<> instances to simplify memory management and avoid
leaks.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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To prepare for multiple concurrent camera sessions, move the event loop
exec() call from the CameraSession class to the CamApp class.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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Make exiting the event loop the responsibility of the application, not
the camera session, to prepare for support of multiple camera sessions.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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Don't pass the event loop to the CameraSession constructor, as passing
this global object explicitly isn't a design that can scale.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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Rename the Capture class to CameraSession, to prepare for multi-camera
support that will gather more camera-related operations than capture in
that class.
While at it, remove an unneeded blank line.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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