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CameraBuffer implementation maps a given buffer_handle_t in
constructor. Mapping is redundant to only know the plane info like
stride and offset. Mapping should be executed later in the first
plane() call.
Signed-off-by: Hirokazu Honda <hiroh@chromium.org>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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buffer_handle_t doesn't provide sufficient info to map a buffer
properly. cros::CameraBufferManager enables handling the buffer on
ChromeOS, but no way is provided for other platforms.
Therefore, we put the assumption that planes are in the same buffer
and they are consecutive. This modifies the way of mapping in
generic_camera_buffer with the assumption.
Signed-off-by: Hirokazu Honda <hiroh@chromium.org>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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The MappedFrameBuffer is a convenience feature which sits on top of the
FrameBuffer and facilitates mapping it to CPU accessible memory with
mmap.
This implementation is internal and currently sits in the same internal
files as the internal FrameBuffer, thus exposing those internals to
users of the MappedFramebuffer implementation.
Move the MappedFrameBuffer and MappedBuffer implementation to its own
implementation files, and fix the sources throughout to use that
accordingly.
Reviewed-by: Hirokazu Honda <hiroh@chromium.org>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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The Extensible and Extensible::Private classes contain pointers to each
other. These pointers are initialized in the respective class's
constructor, by passing a pointer to the other class to each
constructor. This particular construct reduces the flexibility of the
Extensible pattern, as the Private class instance has to be allocated
and constructed in the members initializer list of the Extensible
class's constructor. It is thus impossible to perform any operation on
the Private class between its construction and the construction of the
Extensible class, or to subclass the Private class without subclassing
the Extensible class.
To make the design pattern more flexible, don't pass the pointer to the
Extensible class to the Private class's constructor, but initialize the
pointer manually in the Extensible class's constructor. This requires a
const_cast as the o_ member of the Private class is const.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
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libcamera names header files based on the classes they define. The
buffer.h file is an exception. Rename it to framebuffer.h.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Umang Jain <umang.jain@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Hirokazu Honda <hiroh@chromium.org>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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Move the functionality for the following components to the new
base support library:
- BoundMethod
- EventDispatcher
- EventDispatcherPoll
- Log
- Message
- Object
- Signal
- Semaphore
- Thread
- Timer
While it would be preferable to see these split to move one component
per commit, these components are all interdependent upon each other,
which leaves us with one big change performing the move for all of them.
Reviewed-by: Hirokazu Honda <hiroh@chromium.org>
Reviewed-by: Paul Elder <paul.elder@ideasonboard.com>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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The standard C library close() and lseek() functions require inclusion
of the unistd.h header. Include it explicitly where needed instead of
relying on indirect inclusion.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Hirokazu Honda <hiroh@chromium.org>
Tested-by: Paul Elder <paul.elder@ideasonboard.com>
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libcamera internal headers are not installed system-wide. Hence, any
inclusion of internal headers should follow the #include directive
form:
#include "libcamera/internal/header.h"
This was not the case for a few of the class in android HAL. Fix them.
Signed-off-by: Umang Jain <umang.jain@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Hirokazu Honda <hiroh@chromium.org>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
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Each memory backend has to declare a CameraBuffer class implementation
that bridges the API calls to each CameraBuffer::Private implementation.
As the code is likely the same for most (if not all) backends, provide
a convenience macro that expands to the CameraBuffer class declaration.
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
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To maintain compatibility with platforms that do not provide a memory
backend implementation add a method to be return the size of the buffer
used for JPEG encoding capped to a maximum size.
Platforms that implement a memory backend will always calculate the
correct buffer size.
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
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Use the newly introduced CameraBuffer class as the type for the
destination buffer in the PostProcessor class hierarchy in place of the
libcamera::MappedFrameBuffer one and use its API to retrieve the length
and the location of the CameraBuffer plane allocated for JPEG
post-processing.
Remove all the assumption on the underlying memory storage and only go
through the CameraBuffer API when dealing with memory buffers. To do so
rework the Encoder interface to use a raw pointer and an explicit size
to remove access to the Span<uint8_t> maps that serve as memory storage
for the current implementation but might not be ideal for other memory
backend.
Now that the whole PostProcessor hierarchy has been converted to use
the CameraBuffer API remove libcamera::MappedBuffer as base class
of the CameraBuffer interface and only reply on its interface.
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
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In order to prepare to support more memory backends, make the
CameraBuffer class implement the PIMPL (pointer-to-implementation)
pattern by inheriting from the libcamera::Extensible class.
Temporary maintain libcamera::MappedBuffer as the CameraBuffer base
class to maintain compatibility of the CameraStream::process() interface
that requires a MappedBuffer * as second argument and will be converted
to use a CameraBuffer in the next patch.
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
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The buffer_handle_t type is defined as 'const native_handle_t*'.
Drop the 'const' specifier from the parameter of the CameraBuffer
class constructor and in the Android generic memory backend.
Also rename 'camera3buffer' in 'camera3Buffer' to comply with the
coding style guidelines.
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
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In order to provide support for different memory backends,
move the MappedCamera3Buffer class definition outside of the
CameraDevice class to its own file and rename it in CameraBuffer.
The interface defined in camera_buffer.h will be implemented by
different backends that will be placed in the src/android/mm
subdirectory.
Provide a first implementation for the 'generic android' backend
which matches the existing one.
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
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