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Applications often have to map requests queued to a camera to external
resources. To make this easy, add a 64-bit integer cookie to the Request
class that is set when the request is created and can be retrieved at
any time, especially in the request completion handler. The cookie is
completely transparent for libcamera and is never modified.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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Extend the Camera class to expose the controls it supports. Each
pipeline should generate a list of controls supported by each camera it
creates. These are represented by a ControlInfoMap, and an associated
ControlList of default values.
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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The CameraConfiguration class implements a simple storage of
StreamConfiguration with internal validation limited to verifying that
the stream configurations are not empty. Extend this mechanism by
implementing a smart validate() method backed by pipeline handlers.
This new mechanism changes the semantic of the camera configuration. The
Camera::generateConfiguration() operation still generates a default
configuration based on roles, but now also supports generating empty
configurations to be filled by applications. Applications can inspect
the configuration, optionally modify it, and validate it. The validation
implements "try" semantics and adjusts invalid configurations instead of
rejecting them completely. Applications then decide whether to accept
the modified configuration, or try again with a different set of
parameters. Once the configuration is valid, it is passed to
Camera::configure(), and pipeline handlers are guaranteed that the
configuration they receive is valid.
A reference to the Camera may need to be stored in the
CameraConfiguration derived classes in order to access it from their
validate() implementation. This must be stored as a std::shared_ptr<> as
the CameraConfiguration instances belong to applications. In order to
make this possible, make the Camera class inherit from
std::shared_from_this<>.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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To prepare for specialising the CameraConfiguration class in pipeline
handlers, return a pointer to a camera configuration instead of a
reference from Camera::generateConfiguration(). The camera configuration
always needs to be allocated from the pipeline handler, and its
ownership is passed to the application.
For symmetry, change Camera::configure() to take a CameraConfiguration
pointer instead of a reference. This aligns with our coding practice of
passing parameters that are modified by the callee by pointer.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
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Refactor the CameraConfiguration structure to not rely on Stream
instances. This is a step towards making the camera configuration object
more powerful with configuration validation using "try" semantics.
The CameraConfiguration now exposes a simple vector-like API to access
the contained stream configurations. Both operator[]() and at() are
provided to access elements. The isEmpty() method is renamed to empty()
and the methods reordered to match the std::vector class.
As applications need access to the Stream instances associated with the
configuration entries in order to associate buffers with streams when
creating requests, expose the stream selected by the pipeline handler
through a new StreamConfiguration::stream().
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
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In order to prepare for an API overhall of the camera configuration
generation, remove the StreamUsage class and replace its uses by stream
roles. The size hints can't be specified anymore, and will be replaced
with an API on the StreamConfiguration to negotiate configuration
parameters with cameras.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
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Rename the configureStreams() and streamConfiguration() methods to
configure() and generateConfiguration() respectively in order to clarify
the API. Both methods deal with CameraConfiguration objects, and are
thus not limited to streams, even if a CameraConfiguration currently
contains streams only.
While at it, remove the qcam MainWindow::configureStreams() method that
is declared but never defined or used.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
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Several structures are forward-declarated as classes. Fix this by using
the struct keyword where appropriate, or removing the forward
declaration when not needed.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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Implement the camera configuration thru out the library, tests, cam and
qcam tools.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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To properly support both multiple streams and stream usages the library
must provide a method to map the stream usages to the returned streams
configurations. Add a camera configuration object to handle this
mapping.
Applications can iterate over the returned camera configuration to
retrieve the streams selected by the library in the same order as the
usages it provided to the library.
Applications can use the operator[] to retrieve the stream pointer and
the stream configuration. Using a numerical index retrieves the stream
pointer, the numerical indexes corresponds to the insertion order of
usages in the CameraConfiguration, using the stream pointer retrieves
the stream's configuration.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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Instead of requesting the default configuration for a set of streams
where the application has to figure out which streams provided by the
camera is best suited for its intended usage, have the library figure
this out by using stream usages.
The application asks the library for a list of streams and a suggested
default configuration for them by supplying a list of stream usages.
Once the list is retrieved the application can fine-tune the returned
configuration and then try to apply it to the camera.
Currently no pipeline handler is prepared to handle stream usages but
nor did it make use of the list of Stream IDs which was the previous
interface. The main reason for this is that all cameras currently only
provide one stream each. This will still be the case but the API will be
prepared to expand both pipeline handlers and applications to support
streams usages.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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Request complete by themselves when all the buffers they contain have
completed, connecting the buffer's completed signal to be notified of
buffer completion. While this works for now, it prevents pipelines from
delaying request completion until all metadata is available, and makes
it impossible to ensure that requests complete in the order they are
queued.
To fix this, make request completion handling explicit in pipeline
handlers. The base PipelineHandler class is extended with
implementations of the queueRequest() and stop() methods and gets new
completeBuffer() and completeRequest() methods to help pipeline handlers
tracking requests and buffers.
The three existing pipeline handlers connect the bufferReady signal of
their capture video node to a slot of their respective camera data
instance, where they use the PipelineHandler helpers to notify buffer
and request completion. Request completion is handled synchronously with
buffer completion as the pipeline handlers don't need to support more
advanced use cases, but this paves the road for future work.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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There is a need to better control the order of operations an application
performs on a camera for it to function correctly. Add a basic state
machine to ensure applications perform operations on the camera in good
order.
Internal to the Camera states are added; Available, Acquired,
Configured, Prepared and Running. Each state represents a higher state
of configuration of the camera ultimately leading to the highest state
where the camera is capturing frames. Each state supports a subset of
operations the application may perform.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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The arrays that store Stream pointers shall always contain unique
values. Storing them in vectors opens up for the same stream pointer
appearing twice. Remove this possibility by storing them in a set which
guarantees each element is unique.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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In order to support capture, the camera needs methods to allocate and
free buffers, to start and stop the capture and to queue requests.
Define those interfaces in the Camera class and implement them to call
the corresponding pipeline handler methods.
Once a camera is started the pipeline handler of the camera will begin
processing requests queued to the camera by the application until it
gets stopped.
Once a request is created it can be queued to the camera and the
application will be notified asynchronously once the request is
completed and be able to process all the buffers involved in the
request.
At this point the request objects don't support controls. This will be
extended in the future.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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The API towards the application and pipeline handler can be simplified
if the camera caches which streams have been selected and their
respective configuration.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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Some operations on the camera requires the application to have exclusive
access to the camera. To help check for this in these operations add a
helper.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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Implement a Request object used by applications to queue image capture
requests to a camera.
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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Extend the camera to support reading and configuring formats for
groups of streams. The implementation in the Camera are minimalistic as
the heavy lifting are done by the pipeline handler implementations.
The most important functionality the camera provides in this context is
validation of data structures passed to it from the application and
access control to the pipeline handler.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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A camera consists of one or more video streams originating from the same
video source. The different streams could for example have access to
different hardware blocks in the video pipeline and therefore be able to
process the video source in different ways.
All static information describing each stream need to be recorded at
camera creation. After a camera is created an application can retrieve
the static information about its streams at any time.
Update all pipeline handlers to register one stream per camera, this
will be extended in the future for some of the pipelines.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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Exclusive access must be obtained before performing operations that
change the device state. Define an internal flag to track ownership and
provide a means of protecting functions that change device
configuration.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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The class assignment operator is usually defined as returning a
reference to the object, to allow a = b = c statements. While the return
type makes no difference when deleting the operator in a class
definition, it's still a good practice to use the correct return type.
Fix it in the Camera and CameraManager classes.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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As camera object have the potential to outlive the hardware they
represent, there is a need to inform the camera that the underlying
device has been disconnected, and in turn to notify applications.
Implement a disconnection notification mechanism that can be used by
pipeline handlers to notify the camera of disconnection. The camera then
block all new API calls and emit the disconnected signal.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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The PipelineHandler which creates a Camera is responsible for serving
any operation requested by the user. In order forward the public API
calls, the camera needs to store a reference to its pipeline handler.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
---
Changes since v1:
- Create pipeline handlers is shared pointers, make them inherit from
std::enable_shared_from_this<> and stored them in shared pointers.
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The Camera class is explicitly reference-counted to manage the lifetime
of camera objects. Replace this open-coded implementation with usage of
the std::shared_ptr<> class.
This API change prevents pipeline handlers from subclassing the Camera
class. This isn't deemed to be an issue. Mark the class final to make
this explicit.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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Provide a Camera class which represents our main interface to handling
camera devices. This is a rework of Kieran's initial proposal and
Laurent's documentation of the file changed to fit the device
enumerators needs.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
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