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/* SPDX-License-Identifier: GPL-2.0-or-later */
/*
 * Copyright (C) 2022, Ideas on Board Oy
 *
 * SDL Sink
 */

#pragma once

#include <map>
#include <memory>

#include <libcamera/stream.h>

#include <SDL2/SDL.h>

#include "frame_sink.h"

class Image;
class SDLTexture;

class SDLSink : public FrameSink
{
public:
	SDLSink();
	~SDLSink();

	int configure(const libcamera::CameraConfiguration &config) override;
	int start() override;