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-rw-r--r--src/qcam/assets/shader/YUV_2_planes.frag2
-rw-r--r--src/qcam/assets/shader/YUV_3_planes.frag2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/qcam/assets/shader/YUV_2_planes.frag b/src/qcam/assets/shader/YUV_2_planes.frag
index da8dbcc5..1d5d1206 100644
--- a/src/qcam/assets/shader/YUV_2_planes.frag
+++ b/src/qcam/assets/shader/YUV_2_planes.frag
@@ -36,7 +36,7 @@ void main(void)
#error Invalid pattern
#endif
- vec3 rgb = yuv2rgb_matrix * (vec3(y, uv) - yuv2rgb_offset);
+ vec3 rgb = yuv2rgb_matrix * (yuv - yuv2rgb_offset);
gl_FragColor = vec4(rgb, 1.0);
}
diff --git a/src/qcam/assets/shader/YUV_3_planes.frag b/src/qcam/assets/shader/YUV_3_planes.frag
index e754129d..8f788e90 100644
--- a/src/qcam/assets/shader/YUV_3_planes.frag
+++ b/src/qcam/assets/shader/YUV_3_planes.frag
@@ -30,7 +30,7 @@ void main(void)
yuv.y = texture2D(tex_u, textureOut).r;
yuv.z = texture2D(tex_v, textureOut).r;
- vec3 rgb = yuv2rgb_matrix * (vec3(y, uv) - yuv2rgb_offset);
+ vec3 rgb = yuv2rgb_matrix * (yuv - yuv2rgb_offset);
gl_FragColor = vec4(rgb, 1.0);
}