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-rw-r--r--src/qcam/viewfinder_gl.cpp42
-rw-r--r--src/qcam/viewfinder_gl.h11
2 files changed, 35 insertions, 18 deletions
diff --git a/src/qcam/viewfinder_gl.cpp b/src/qcam/viewfinder_gl.cpp
index 0fa06a29..7cb5fb63 100644
--- a/src/qcam/viewfinder_gl.cpp
+++ b/src/qcam/viewfinder_gl.cpp
@@ -7,6 +7,8 @@
#include "viewfinder_gl.h"
+#include <QByteArray>
+#include <QFile>
#include <QImage>
#include <libcamera/formats.h>
@@ -24,7 +26,7 @@ static const QList<libcamera::PixelFormat> supportedFormats{
ViewFinderGL::ViewFinderGL(QWidget *parent)
: QOpenGLWidget(parent), buffer_(nullptr), yuvData_(nullptr),
- fragmentShader_(nullptr), vertexShader_(nullptr),
+ vertexShader_(nullptr), fragmentShader_(nullptr),
vertexBuffer_(QOpenGLBuffer::VertexBuffer),
textureU_(QOpenGLTexture::Target2D),
textureV_(QOpenGLTexture::Target2D),
@@ -97,46 +99,49 @@ void ViewFinderGL::render(libcamera::FrameBuffer *buffer, MappedBuffer *map)
bool ViewFinderGL::selectFormat(const libcamera::PixelFormat &format)
{
bool ret = true;
+
+ fragmentShaderDefines_.clear();
+
switch (format) {
case libcamera::formats::NV12:
horzSubSample_ = 2;
vertSubSample_ = 2;
- fragmentShaderSrc_ = ":YUV_2_planes_UV.frag";
+ fragmentShaderFile_ = ":YUV_2_planes_UV.frag";
break;
case libcamera::formats::NV21:
horzSubSample_ = 2;
vertSubSample_ = 2;
- fragmentShaderSrc_ = ":YUV_2_planes_VU.frag";
+ fragmentShaderFile_ = ":YUV_2_planes_VU.frag";
break;
case libcamera::formats::NV16:
horzSubSample_ = 2;
vertSubSample_ = 1;
- fragmentShaderSrc_ = ":YUV_2_planes_UV.frag";
+ fragmentShaderFile_ = ":YUV_2_planes_UV.frag";
break;
case libcamera::formats::NV61:
horzSubSample_ = 2;
vertSubSample_ = 1;
- fragmentShaderSrc_ = ":YUV_2_planes_VU.frag";
+ fragmentShaderFile_ = ":YUV_2_planes_VU.frag";
break;
case libcamera::formats::NV24:
horzSubSample_ = 1;
vertSubSample_ = 1;
- fragmentShaderSrc_ = ":YUV_2_planes_UV.frag";
+ fragmentShaderFile_ = ":YUV_2_planes_UV.frag";
break;
case libcamera::formats::NV42:
horzSubSample_ = 1;
vertSubSample_ = 1;
- fragmentShaderSrc_ = ":YUV_2_planes_VU.frag";
+ fragmentShaderFile_ = ":YUV_2_planes_VU.frag";
break;
case libcamera::formats::YUV420:
horzSubSample_ = 2;
vertSubSample_ = 2;
- fragmentShaderSrc_ = ":YUV_3_planes.frag";
+ fragmentShaderFile_ = ":YUV_3_planes.frag";
break;
case libcamera::formats::YVU420:
horzSubSample_ = 2;
vertSubSample_ = 2;
- fragmentShaderSrc_ = ":YUV_3_planes.frag";
+ fragmentShaderFile_ = ":YUV_3_planes.frag";
break;
default:
ret = false;
@@ -168,11 +173,24 @@ bool ViewFinderGL::createFragmentShader()
int attributeVertex;
int attributeTexture;
- /* Create Fragment Shader */
+ /*
+ * Create the fragment shader, compile it, and add it to the shader
+ * program. The #define macros stored in fragmentShaderDefines_, if
+ * any, are prepended to the source code.
+ */
fragmentShader_ = new QOpenGLShader(QOpenGLShader::Fragment, this);
- /* Compile the fragment shader */
- if (!fragmentShader_->compileSourceFile(fragmentShaderSrc_)) {
+ QFile file(fragmentShaderFile_);
+ if (!file.open(QIODevice::ReadOnly | QIODevice::Text)) {
+ qWarning() << "Shader" << fragmentShaderFile_ << "not found";
+ return false;
+ }
+
+ QString defines = fragmentShaderDefines_.join('\n') + "\n";
+ QByteArray src = file.readAll();
+ src.prepend(defines.toUtf8());
+
+ if (!fragmentShader_->compileSourceCode(src)) {
qWarning() << "[ViewFinderGL]:" << fragmentShader_->log();
return false;
}
diff --git a/src/qcam/viewfinder_gl.h b/src/qcam/viewfinder_gl.h
index 7675d0a0..53424dc1 100644
--- a/src/qcam/viewfinder_gl.h
+++ b/src/qcam/viewfinder_gl.h
@@ -65,17 +65,16 @@ private:
QSize size_;
unsigned char *yuvData_;
- /* OpenGL components for rendering */
- QOpenGLShader *fragmentShader_;
- QOpenGLShader *vertexShader_;
+ /* Shaders */
QOpenGLShaderProgram shaderProgram_;
+ QOpenGLShader *vertexShader_;
+ QOpenGLShader *fragmentShader_;
+ QString fragmentShaderFile_;
+ QStringList fragmentShaderDefines_;
/* Vertex buffer */
QOpenGLBuffer vertexBuffer_;
- /* Fragment shader file name */
- QString fragmentShaderSrc_;
-
/* YUV texture planars and parameters */
GLuint textureUniformU_;
GLuint textureUniformV_;