diff options
Diffstat (limited to 'src/qcam/viewfinder_gl.cpp')
-rw-r--r-- | src/qcam/viewfinder_gl.cpp | 54 |
1 files changed, 43 insertions, 11 deletions
diff --git a/src/qcam/viewfinder_gl.cpp b/src/qcam/viewfinder_gl.cpp index aeb1ea02..3ae8b03a 100644 --- a/src/qcam/viewfinder_gl.cpp +++ b/src/qcam/viewfinder_gl.cpp @@ -395,6 +395,7 @@ bool ViewFinderGL::createFragmentShader() textureUniformV_ = shaderProgram_.uniformLocation("tex_v"); textureUniformStep_ = shaderProgram_.uniformLocation("tex_step"); textureUniformSize_ = shaderProgram_.uniformLocation("tex_size"); + textureUniformStrideFactor_ = shaderProgram_.uniformLocation("stride_factor"); textureUniformBayerFirstRed_ = shaderProgram_.uniformLocation("tex_bayer_first_red"); /* Create the textures. */ @@ -464,6 +465,9 @@ void ViewFinderGL::initializeGL() void ViewFinderGL::doRender() { + /* Stride of the first plane, in pixels. */ + unsigned int stridePixels; + switch (format_) { case libcamera::formats::NV12: case libcamera::formats::NV21: @@ -477,7 +481,7 @@ void ViewFinderGL::doRender() glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, - size_.width(), + stride_, size_.height(), 0, GL_LUMINANCE, @@ -491,13 +495,15 @@ void ViewFinderGL::doRender() glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA, - size_.width() / horzSubSample_, + stride_ / horzSubSample_, size_.height() / vertSubSample_, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, image_->data(1).data()); shaderProgram_.setUniformValue(textureUniformU_, 1); + + stridePixels = stride_; break; case libcamera::formats::YUV420: @@ -507,7 +513,7 @@ void ViewFinderGL::doRender() glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, - size_.width(), + stride_, size_.height(), 0, GL_LUMINANCE, @@ -521,7 +527,7 @@ void ViewFinderGL::doRender() glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, - size_.width() / horzSubSample_, + stride_ / horzSubSample_, size_.height() / vertSubSample_, 0, GL_LUMINANCE, @@ -535,13 +541,15 @@ void ViewFinderGL::doRender() glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, - size_.width() / horzSubSample_, + stride_ / horzSubSample_, size_.height() / vertSubSample_, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, image_->data(2).data()); shaderProgram_.setUniformValue(textureUniformV_, 2); + + stridePixels = stride_; break; case libcamera::formats::YVU420: @@ -551,7 +559,7 @@ void ViewFinderGL::doRender() glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, - size_.width(), + stride_, size_.height(), 0, GL_LUMINANCE, @@ -565,7 +573,7 @@ void ViewFinderGL::doRender() glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, - size_.width() / horzSubSample_, + stride_ / horzSubSample_, size_.height() / vertSubSample_, 0, GL_LUMINANCE, @@ -579,13 +587,15 @@ void ViewFinderGL::doRender() glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, - size_.width() / horzSubSample_, + stride_ / horzSubSample_, size_.height() / vertSubSample_, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, image_->data(2).data()); shaderProgram_.setUniformValue(textureUniformU_, 1); + + stridePixels = stride_; break; case libcamera::formats::UYVY: @@ -602,7 +612,7 @@ void ViewFinderGL::doRender() glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, - size_.width() / 2, + stride_ / 4, size_.height(), 0, GL_RGBA, @@ -619,6 +629,8 @@ void ViewFinderGL::doRender() shaderProgram_.setUniformValue(textureUniformStep_, 1.0f / (size_.width() / 2 - 1), 1.0f /* not used */); + + stridePixels = stride_ / 2; break; case libcamera::formats::ABGR8888: @@ -630,13 +642,15 @@ void ViewFinderGL::doRender() glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, - size_.width(), + stride_ / 4, size_.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, image_->data(0).data()); shaderProgram_.setUniformValue(textureUniformY_, 0); + + stridePixels = stride_ / 4; break; case libcamera::formats::BGR888: @@ -646,13 +660,15 @@ void ViewFinderGL::doRender() glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, - size_.width(), + stride_ / 3, size_.height(), 0, GL_RGB, GL_UNSIGNED_BYTE, image_->data(0).data()); shaderProgram_.setUniformValue(textureUniformY_, 0); + + stridePixels = stride_ / 3; break; case libcamera::formats::SBGGR8: @@ -692,11 +708,27 @@ void ViewFinderGL::doRender() shaderProgram_.setUniformValue(textureUniformStep_, 1.0f / (stride_ - 1), 1.0f / (size_.height() - 1)); + + /* + * The stride is already taken into account in the shaders, set + * the generic stride factor to 1.0. + */ + stridePixels = size_.width(); break; default: + stridePixels = size_.width(); break; }; + + /* + * Compute the stride factor for the vertex shader, to map the + * horizontal texture coordinate range [0.0, 1.0] to the active portion + * of the image. + */ + shaderProgram_.setUniformValue(textureUniformStrideFactor_, + static_cast<float>(size_.width() - 1) / + (stridePixels - 1)); } void ViewFinderGL::paintGL() |