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-rw-r--r--src/qcam/assets/shader/RGB.frag22
1 files changed, 22 insertions, 0 deletions
diff --git a/src/qcam/assets/shader/RGB.frag b/src/qcam/assets/shader/RGB.frag
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+++ b/src/qcam/assets/shader/RGB.frag
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+/* SPDX-License-Identifier: LGPL-2.1-or-later */
+/*
+ * Copyright (C) 2020, Laurent Pinchart
+ *
+ * RGB.frag - Fragment shader code for RGB formats
+ */
+
+#ifdef GL_ES
+precision mediump float;
+#endif
+
+varying vec2 textureOut;
+uniform sampler2D tex_y;
+
+void main(void)
+{
+ vec3 rgb;
+
+ rgb = texture2D(tex_y, textureOut).RGB_PATTERN;
+
+ gl_FragColor = vec4(rgb, 1.0);
+}