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-rw-r--r--src/libcamera/camera_sensor.cpp72
1 files changed, 72 insertions, 0 deletions
diff --git a/src/libcamera/camera_sensor.cpp b/src/libcamera/camera_sensor.cpp
index 83ac075a..a8668547 100644
--- a/src/libcamera/camera_sensor.cpp
+++ b/src/libcamera/camera_sensor.cpp
@@ -16,6 +16,7 @@
#include <string.h>
#include <libcamera/property_ids.h>
+#include <libcamera/transform.h>
#include <libcamera/base/utils.h>
@@ -962,6 +963,77 @@ void CameraSensor::updateControlInfo()
* connected to the sensor
*/
+/**
+ * \brief Validate a transform request against the sensor capabilities
+ * \param[inout] transform The requested transformation, updated to match
+ * the sensor capabilities
+ *
+ * The input \a transform is the transform that the caller wants, and it is
+ * adjusted according to the capabilities of the sensor to represent the
+ * "nearest" transform that can actually be delivered.
+ *
+ * The returned Transform is the transform applied to the sensor in order to
+ * produce the input \a transform, It is also validated against the sensor's
+ * ability to perform horizontal and vertical flips.
+ *
+ * For example, if the requested \a transform is Transform::Identity and the
+ * sensor rotation is 180 degrees, the output transform will be
+ * Transform::Rot180 to correct the images so that they appear to have
+ * Transform::Identity, but only if the sensor can apply horizontal and vertical
+ * flips.
+ *
+ * \return A Transform instance that represents which transformation has been
+ * applied to the camera sensor
+ */
+Transform CameraSensor::validateTransform(Transform *transform) const
+{
+ /* Adjust the requested transform to compensate the sensor rotation. */
+ int32_t rotation = properties().get(properties::Rotation).value_or(0);
+ bool success;
+
+ Transform rotationTransform = transformFromRotation(rotation, &success);
+ if (!success)
+ LOG(CameraSensor, Warning) << "Invalid rotation of " << rotation
+ << " degrees - ignoring";
+
+ Transform combined = *transform * rotationTransform;
+
+ /*
+ * We combine the platform and user transform, but must "adjust away"
+ * any combined result that includes a transform, as we can't do those.
+ * In this case, flipping only the transpose bit is helpful to
+ * applications - they either get the transform they requested, or have
+ * to do a simple transpose themselves (they don't have to worry about
+ * the other possible cases).
+ */
+ if (!!(combined & Transform::Transpose)) {
+ /*
+ * Flipping the transpose bit in "transform" flips it in the
+ * combined result too (as it's the last thing that happens),
+ * which is of course clearing it.
+ */
+ *transform ^= Transform::Transpose;
+ combined &= ~Transform::Transpose;
+ }
+
+ /*
+ * We also check if the sensor doesn't do h/vflips at all, in which
+ * case we clear them, and the application will have to do everything.
+ */
+ if (!supportFlips_ && !!combined) {
+ /*
+ * If the sensor can do no transforms, then combined must be
+ * changed to the identity. The only user transform that gives
+ * rise to this is the inverse of the rotation. (Recall that
+ * combined = transform * rotationTransform.)
+ */
+ *transform = -rotationTransform;
+ combined = Transform::Identity;
+ }
+
+ return combined;
+}
+
std::string CameraSensor::logPrefix() const
{
return "'" + entity_->name() + "'";