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-rw-r--r--src/cam/main.cpp41
1 files changed, 28 insertions, 13 deletions
diff --git a/src/cam/main.cpp b/src/cam/main.cpp
index e01be63a..994fbb34 100644
--- a/src/cam/main.cpp
+++ b/src/cam/main.cpp
@@ -377,23 +377,38 @@ int CamApp::run()
std::string const CamApp::cameraName(const Camera *camera)
{
const ControlList &props = camera->properties();
+ bool addModel = true;
std::string name;
- switch (props.get(properties::Location)) {
- case properties::CameraLocationFront:
- name = "Internal front camera";
- break;
- case properties::CameraLocationBack:
- name = "Internal back camera";
- break;
- case properties::CameraLocationExternal:
- name = "External camera";
- if (props.contains(properties::Model))
- name += " '" + props.get(properties::Model) + "'";
- break;
+ /*
+ * Construct the name from the camera location, model and ID. The model
+ * is only used if the location isn't present or is set to External.
+ */
+ if (props.contains(properties::Location)) {
+ switch (props.get(properties::Location)) {
+ case properties::CameraLocationFront:
+ addModel = false;
+ name = "Internal front camera ";
+ break;
+ case properties::CameraLocationBack:
+ addModel = false;
+ name = "Internal back camera ";
+ break;
+ case properties::CameraLocationExternal:
+ name = "External camera ";
+ break;
+ }
+ }
+
+ if (addModel && props.contains(properties::Model)) {
+ /*
+ * If the camera location is not availble use the camera model
+ * to build the camera name.
+ */
+ name = "'" + props.get(properties::Model) + "' ";
}
- name += " (" + camera->id() + ")";
+ name += "(" + camera->id() + ")";
return name;
}