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authorShow Liu <show.liu@linaro.org>2020-09-11 16:55:11 +0800
committerLaurent Pinchart <laurent.pinchart@ideasonboard.com>2020-09-15 05:10:35 +0300
commit4a4a3e715b8314c56a2a32788d92fdec464af7b7 (patch)
treea90149c3a1073c0b03aff8d8d06ef6ec61698074 /test/v4l2_subdevice/v4l2_subdevice_test.h
parente5e3bf1c711d9ddba34fc9208a4efad5b2adf329 (diff)
qcam: Add OpenGL shader code as Qt resource
Add OpenGL fragment and vertex shaders to convert two- and tri-planar YUV formats to RGB. This will be used to accelerate YUV image rendering. Signed-off-by: Show Liu <show.liu@linaro.org> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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