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authorNiklas Söderlund <niklas.soderlund@ragnatech.se>2020-01-09 15:20:44 +0100
committerNiklas Söderlund <niklas.soderlund@ragnatech.se>2020-01-12 16:10:37 +0100
commit3c4b87244352552cce8d7a9c7b97ff85b39b3d58 (patch)
treee59a72b49992ac75b612e60bff14986c588c4d9a /test/v4l2_subdevice/v4l2_subdevice_test.cpp
parent35ac23dca19ea31f17a526679a697e3e327e6af1 (diff)
v4l2: camera: Handle memory mapping of buffers directly
In the upcoming FrameBuffer API the memory mapping of buffers will be left to the user of the FrameBuffer objects. Prepare the V4L2 compatibility layer to this upcoming change to ease conversion to the new API. Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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