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author | Jacopo Mondi <jacopo@jmondi.org> | 2021-09-01 12:11:08 +0200 |
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committer | Jacopo Mondi <jacopo@jmondi.org> | 2021-09-27 14:37:39 +0200 |
commit | b516ffb3bd9be3ae40b4d979ae4cdff01e816db7 (patch) | |
tree | 10adb35413a0433b1280c611f3a90d8a7607e751 /src/qcam/assets/shader/identity.vert | |
parent | 7fde7c7aeb1e0a993cca479009feb7f487a998c7 (diff) |
libcamera: control_serializer: Use the right idmap
When a ControlList is deserialized, the code searches for a valid
ControlInfoMap in the local cache and use its id map to initialize the
list. If no valid ControlInfoMap is found, as it's usually the case
for lists transporting libcamera controls and properties, the globally
defined controls::controls id map is used unconditionally.
This breaks the deserialization of libcamera properties, for which a
wrong idmap is used at construction time.
As the serialization header now transports an id_map_type field, store
the idmap type at serialization time, and re-use it at
deserialization time to identify the correct id map.
Also make the validation stricter by imposing to list of V4L2 controls to
have an associated ControlInfoMap available, as there is no globally
defined idmap for such controls.
To be able to retrieve the idmap associated with a ControlList, add an
accessor function to the ControlList class.
It might be worth in future using a ControlInfoMap to initialize the
deserialized ControlList to implement controls validation against their
limit. As such validation is not implemented at the moment, maintain the
current behaviour and initialize the control list with an idmap.
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Paul Elder <paul.elder@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Diffstat (limited to 'src/qcam/assets/shader/identity.vert')
0 files changed, 0 insertions, 0 deletions