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authorLaurent Pinchart <laurent.pinchart@ideasonboard.com>2021-07-03 18:33:55 +0300
committerLaurent Pinchart <laurent.pinchart@ideasonboard.com>2021-08-31 22:44:11 +0300
commit41a8f8a9cc09bbcb933d44b7ba5aa41f2230678c (patch)
tree6badd6c57ba840e833fa4a05459fae5176be9fd5 /src/qcam/assets/shader/bayer_1x_packed.frag
parent0e8d6903b2f27b6cd31bf7a25f5d47483fc5c36f (diff)
libcamera: pipeline: simple: Store video node entity in camera data
Store the entity corresponding to the video node at the end of the pipeline in the SimpleCameraData::entities_ list. This requires special handling of the video node in the loops that iterate over all entities, but will be useful to implement mutually exclusive access to entities for concurrent camera usage. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Tested-by: Martin Kepplinger <martin.kepplinger@puri.sm>
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