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author | Umang Jain <umang.jain@ideasonboard.com> | 2021-07-09 16:54:19 +0530 |
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committer | Umang Jain <umang.jain@ideasonboard.com> | 2021-07-19 18:41:08 +0530 |
commit | ab09913acbb0c00a74ff6498fa9b52f8d74548fa (patch) | |
tree | 8fe1dc5bf93ed38f09b2390e2b7b572a4aa3cdc7 /src/qcam/assets/shader/YUV_3_planes.frag | |
parent | c73170388e3aeea6edb0df9f828967a7204d75fa (diff) |
libcamera: v4l2_videodevice: Avoid extra construction of Framebuffer
While populating the V4L2BufferCache, avoid the extra construction of
FrameBuffer, which is currently done by passing the vector of
FrameBuffer::Planes. It is not wrong per se, but futile to have another
construction of FrameBuffer from a copy of buffer->planes() for the
corresponding Entry.
Signed-off-by: Umang Jain <umang.jain@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Diffstat (limited to 'src/qcam/assets/shader/YUV_3_planes.frag')
0 files changed, 0 insertions, 0 deletions