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authorLaurent Pinchart <laurent.pinchart@ideasonboard.com>2021-09-07 00:06:52 +0300
committerLaurent Pinchart <laurent.pinchart@ideasonboard.com>2021-09-07 19:18:55 +0300
commita25710428e1a6ef9fff3d70e3f50c01a88cde9f2 (patch)
tree393ff1a2f695faf3d4e556570fdb4afe9ab4b987 /src/qcam/assets/shader/RGB.frag
parenta339d055cc7ebd92b89adadd3044f69f8f9653b8 (diff)
v4l2: Sum bytesused for all planes when dequeuing buffer
The V4L2 compatibility layer supports the single-planar API only, and thus exposes a single V4L2 buffer plane to applications, regardless of the number of planes in the FrameBuffer. For multi-planar frame buffers, the bytesused value isn't correct as it only takes the first plane into account. Fix it by summing the bytesused values for all FrameBuffer planes. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com> Reviewed-by: Jean-Michel Hautbois <jeanmichel.hautbois@ideasonboard.com>
Diffstat (limited to 'src/qcam/assets/shader/RGB.frag')
0 files changed, 0 insertions, 0 deletions