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author | Show Liu <show.liu@linaro.org> | 2020-09-11 16:55:11 +0800 |
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committer | Laurent Pinchart <laurent.pinchart@ideasonboard.com> | 2020-09-15 05:10:35 +0300 |
commit | 4a4a3e715b8314c56a2a32788d92fdec464af7b7 (patch) | |
tree | a90149c3a1073c0b03aff8d8d06ef6ec61698074 /src/qcam/assets/feathericons/volume-1.svg | |
parent | e5e3bf1c711d9ddba34fc9208a4efad5b2adf329 (diff) |
qcam: Add OpenGL shader code as Qt resource
Add OpenGL fragment and vertex shaders to convert two- and tri-planar
YUV formats to RGB. This will be used to accelerate YUV image rendering.
Signed-off-by: Show Liu <show.liu@linaro.org>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Diffstat (limited to 'src/qcam/assets/feathericons/volume-1.svg')
0 files changed, 0 insertions, 0 deletions