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author | Laurent Pinchart <laurent.pinchart@ideasonboard.com> | 2020-09-13 01:04:20 +0300 |
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committer | Laurent Pinchart <laurent.pinchart@ideasonboard.com> | 2020-10-04 22:51:45 +0300 |
commit | ae9e7fbf3a8bf45b08951b650aec3f91997fafc3 (patch) | |
tree | 0509a8e0dd18f5456a341f936d53d93bb55df621 /src/qcam/assets/feathericons/corner-down-left.svg | |
parent | 0bc03960daf0d7e28d45513873e3d1feecbedbf6 (diff) |
qcam: viewfinder_gl: Merge the semi-planar UV and VU shaders
Use macros to select the U and V pattern, to avoid code duplication
between the two semi-planar shaders.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Diffstat (limited to 'src/qcam/assets/feathericons/corner-down-left.svg')
0 files changed, 0 insertions, 0 deletions