diff options
author | Paul Elder <paul.elder@ideasonboard.com> | 2024-03-29 21:44:29 +0900 |
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committer | Paul Elder <paul.elder@ideasonboard.com> | 2024-06-12 16:53:00 +0900 |
commit | 9fcc0029ec7bc8c10bc318fc5828c4b5a2efd461 (patch) | |
tree | 3a92757706de91208e559eca337cbed281407b98 /src/ipa/rpi/controller/pwl.cpp | |
parent | 95fa5c40ba7f0f947e1db3e0fe25134f5175bca7 (diff) |
ipa: rpi: controller: Use libipa's Pwl class
To reduce code duplication, use the Pwl class from libipa. This also
removes the Pwl class from the Raspberry Pi IPA.
Signed-off-by: Paul Elder <paul.elder@ideasonboard.com>
Reviewed-by: Stefan Klug <stefan.klug@ideasonboard.com>
Acked-by: David Plowman <david.plowman@raspberrypi.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Diffstat (limited to 'src/ipa/rpi/controller/pwl.cpp')
-rw-r--r-- | src/ipa/rpi/controller/pwl.cpp | 269 |
1 files changed, 0 insertions, 269 deletions
diff --git a/src/ipa/rpi/controller/pwl.cpp b/src/ipa/rpi/controller/pwl.cpp deleted file mode 100644 index e3912376..00000000 --- a/src/ipa/rpi/controller/pwl.cpp +++ /dev/null @@ -1,269 +0,0 @@ -/* SPDX-License-Identifier: BSD-2-Clause */ -/* - * Copyright (C) 2019, Raspberry Pi Ltd - * - * piecewise linear functions - */ - -#include <cassert> -#include <cmath> -#include <stdexcept> - -#include "pwl.h" - -using namespace RPiController; - -int Pwl::read(const libcamera::YamlObject ¶ms) -{ - if (!params.size() || params.size() % 2) - return -EINVAL; - - const auto &list = params.asList(); - - for (auto it = list.begin(); it != list.end(); it++) { - auto x = it->get<double>(); - if (!x) - return -EINVAL; - if (it != list.begin() && *x <= points_.back().x) - return -EINVAL; - - auto y = (++it)->get<double>(); - if (!y) - return -EINVAL; - - points_.push_back(Point(*x, *y)); - } - - return 0; -} - -void Pwl::append(double x, double y, const double eps) -{ - if (points_.empty() || points_.back().x + eps < x) - points_.push_back(Point(x, y)); -} - -void Pwl::prepend(double x, double y, const double eps) -{ - if (points_.empty() || points_.front().x - eps > x) - points_.insert(points_.begin(), Point(x, y)); -} - -Pwl::Interval Pwl::domain() const -{ - return Interval(points_[0].x, points_[points_.size() - 1].x); -} - -Pwl::Interval Pwl::range() const -{ - double lo = points_[0].y, hi = lo; - for (auto &p : points_) - lo = std::min(lo, p.y), hi = std::max(hi, p.y); - return Interval(lo, hi); -} - -bool Pwl::empty() const -{ - return points_.empty(); -} - -double Pwl::eval(double x, int *spanPtr, bool updateSpan) const -{ - int span = findSpan(x, spanPtr && *spanPtr != -1 ? *spanPtr : points_.size() / 2 - 1); - if (spanPtr && updateSpan) - *spanPtr = span; - return points_[span].y + - (x - points_[span].x) * (points_[span + 1].y - points_[span].y) / - (points_[span + 1].x - points_[span].x); -} - -int Pwl::findSpan(double x, int span) const -{ - /* - * Pwls are generally small, so linear search may well be faster than - * binary, though could review this if large PWls start turning up. - */ - int lastSpan = points_.size() - 2; - /* - * some algorithms may call us with span pointing directly at the last - * control point - */ - span = std::max(0, std::min(lastSpan, span)); - while (span < lastSpan && x >= points_[span + 1].x) - span++; - while (span && x < points_[span].x) - span--; - return span; -} - -Pwl::PerpType Pwl::invert(Point const &xy, Point &perp, int &span, - const double eps) const -{ - assert(span >= -1); - bool prevOffEnd = false; - for (span = span + 1; span < (int)points_.size() - 1; span++) { - Point spanVec = points_[span + 1] - points_[span]; - double t = ((xy - points_[span]) % spanVec) / spanVec.len2(); - if (t < -eps) /* off the start of this span */ - { - if (span == 0) { - perp = points_[span]; - return PerpType::Start; - } else if (prevOffEnd) { - perp = points_[span]; - return PerpType::Vertex; - } - } else if (t > 1 + eps) /* off the end of this span */ - { - if (span == (int)points_.size() - 2) { - perp = points_[span + 1]; - return PerpType::End; - } - prevOffEnd = true; - } else /* a true perpendicular */ - { - perp = points_[span] + spanVec * t; - return PerpType::Perpendicular; - } - } - return PerpType::None; -} - -Pwl Pwl::inverse(bool *trueInverse, const double eps) const -{ - bool appended = false, prepended = false, neither = false; - Pwl inverse; - - for (Point const &p : points_) { - if (inverse.empty()) - inverse.append(p.y, p.x, eps); - else if (std::abs(inverse.points_.back().x - p.y) <= eps || - std::abs(inverse.points_.front().x - p.y) <= eps) - /* do nothing */; - else if (p.y > inverse.points_.back().x) { - inverse.append(p.y, p.x, eps); - appended = true; - } else if (p.y < inverse.points_.front().x) { - inverse.prepend(p.y, p.x, eps); - prepended = true; - } else - neither = true; - } - - /* - * This is not a proper inverse if we found ourselves putting points - * onto both ends of the inverse, or if there were points that couldn't - * go on either. - */ - if (trueInverse) - *trueInverse = !(neither || (appended && prepended)); - - return inverse; -} - -Pwl Pwl::compose(Pwl const &other, const double eps) const -{ - double thisX = points_[0].x, thisY = points_[0].y; - int thisSpan = 0, otherSpan = other.findSpan(thisY, 0); - Pwl result({ { thisX, other.eval(thisY, &otherSpan, false) } }); - while (thisSpan != (int)points_.size() - 1) { - double dx = points_[thisSpan + 1].x - points_[thisSpan].x, - dy = points_[thisSpan + 1].y - points_[thisSpan].y; - if (std::abs(dy) > eps && - otherSpan + 1 < (int)other.points_.size() && - points_[thisSpan + 1].y >= - other.points_[otherSpan + 1].x + eps) { - /* - * next control point in result will be where this - * function's y reaches the next span in other - */ - thisX = points_[thisSpan].x + - (other.points_[otherSpan + 1].x - - points_[thisSpan].y) * - dx / dy; - thisY = other.points_[++otherSpan].x; - } else if (std::abs(dy) > eps && otherSpan > 0 && - points_[thisSpan + 1].y <= - other.points_[otherSpan - 1].x - eps) { - /* - * next control point in result will be where this - * function's y reaches the previous span in other - */ - thisX = points_[thisSpan].x + - (other.points_[otherSpan + 1].x - - points_[thisSpan].y) * - dx / dy; - thisY = other.points_[--otherSpan].x; - } else { - /* we stay in the same span in other */ - thisSpan++; - thisX = points_[thisSpan].x, - thisY = points_[thisSpan].y; - } - result.append(thisX, other.eval(thisY, &otherSpan, false), - eps); - } - return result; -} - -void Pwl::map(std::function<void(double x, double y)> f) const -{ - for (auto &pt : points_) - f(pt.x, pt.y); -} - -void Pwl::map2(Pwl const &pwl0, Pwl const &pwl1, - std::function<void(double x, double y0, double y1)> f) -{ - int span0 = 0, span1 = 0; - double x = std::min(pwl0.points_[0].x, pwl1.points_[0].x); - f(x, pwl0.eval(x, &span0, false), pwl1.eval(x, &span1, false)); - while (span0 < (int)pwl0.points_.size() - 1 || - span1 < (int)pwl1.points_.size() - 1) { - if (span0 == (int)pwl0.points_.size() - 1) - x = pwl1.points_[++span1].x; - else if (span1 == (int)pwl1.points_.size() - 1) - x = pwl0.points_[++span0].x; - else if (pwl0.points_[span0 + 1].x > pwl1.points_[span1 + 1].x) - x = pwl1.points_[++span1].x; - else - x = pwl0.points_[++span0].x; - f(x, pwl0.eval(x, &span0, false), pwl1.eval(x, &span1, false)); - } -} - -Pwl Pwl::combine(Pwl const &pwl0, Pwl const &pwl1, - std::function<double(double x, double y0, double y1)> f, - const double eps) -{ - Pwl result; - map2(pwl0, pwl1, [&](double x, double y0, double y1) { - result.append(x, f(x, y0, y1), eps); - }); - return result; -} - -void Pwl::matchDomain(Interval const &domain, bool clip, const double eps) -{ - int span = 0; - prepend(domain.start, eval(clip ? points_[0].x : domain.start, &span), - eps); - span = points_.size() - 2; - append(domain.end, eval(clip ? points_.back().x : domain.end, &span), - eps); -} - -Pwl &Pwl::operator*=(double d) -{ - for (auto &pt : points_) - pt.y *= d; - return *this; -} - -void Pwl::debug(FILE *fp) const -{ - fprintf(fp, "Pwl {\n"); - for (auto &p : points_) - fprintf(fp, "\t(%g, %g)\n", p.x, p.y); - fprintf(fp, "}\n"); -} |