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author | David Plowman <david.plowman@raspberrypi.com> | 2023-03-27 13:20:25 +0100 |
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committer | Kieran Bingham <kieran.bingham@ideasonboard.com> | 2023-03-31 13:29:18 +0100 |
commit | a82d08973f09f951e1de016ed8c1137663e7a58c (patch) | |
tree | ccc070f9731152fcf787949504ca04572fa71f17 /src/apps/cam/sdl_texture_yuv.h | |
parent | c557de126e551133a345ae7bd8d1b58188769ac9 (diff) |
ipa: raspberrypi: alsc: Use a better type name for sparse arrays
The algorithm uses the data type std::vector<std::array<double, 4>> to
represent the large sparse matrices that are XY (X, Y being the ALSC
grid size) high but with only 4 non-zero elements on each row.
Replace this slightly long type name by SparseArray<double>.
No functional changes.
Signed-off-by: David Plowman <david.plowman@raspberrypi.com>
Reviewed-by: Naushir Patuck <naush@raspberrypi.com>
Reviewed-by: Jacopo Mondi <jacopo.mondi@ideasonboard.com>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Diffstat (limited to 'src/apps/cam/sdl_texture_yuv.h')
0 files changed, 0 insertions, 0 deletions