diff options
author | Laurent Pinchart <laurent.pinchart@ideasonboard.com> | 2022-10-20 00:44:55 +0300 |
---|---|---|
committer | Laurent Pinchart <laurent.pinchart@ideasonboard.com> | 2022-10-20 13:36:25 +0300 |
commit | 84ad104499d9efc0253dae1a60ee070ed375ad95 (patch) | |
tree | d10fd53eb79cebb28fa3f72b18b46dddb6382b83 /src/apps/cam/sdl_texture_yuv.cpp | |
parent | daf3f4b59f4ea0ecb42c6a39fe909f071d3a2842 (diff) |
Move test applications to src/apps/
The cam and qcam test application share code, currently through a crude
hack that references the cam source files directly from the qcam
meson.build file. To prepare for the introduction of hosting that code
in a static library, move all applications to src/apps/.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Paul Elder <paul.elder@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Diffstat (limited to 'src/apps/cam/sdl_texture_yuv.cpp')
-rw-r--r-- | src/apps/cam/sdl_texture_yuv.cpp | 33 |
1 files changed, 33 insertions, 0 deletions
diff --git a/src/apps/cam/sdl_texture_yuv.cpp b/src/apps/cam/sdl_texture_yuv.cpp new file mode 100644 index 00000000..b29c3b93 --- /dev/null +++ b/src/apps/cam/sdl_texture_yuv.cpp @@ -0,0 +1,33 @@ +/* SPDX-License-Identifier: GPL-2.0-or-later */ +/* + * Copyright (C) 2022, Ideas on Board Oy + * + * sdl_texture_yuv.cpp - SDL YUV Textures + */ + +#include "sdl_texture_yuv.h" + +using namespace libcamera; + +#if SDL_VERSION_ATLEAST(2, 0, 16) +SDLTextureNV12::SDLTextureNV12(const SDL_Rect &rect, unsigned int stride) + : SDLTexture(rect, SDL_PIXELFORMAT_NV12, stride) +{ +} + +void SDLTextureNV12::update(const std::vector<libcamera::Span<const uint8_t>> &data) +{ + SDL_UpdateNVTexture(ptr_, &rect_, data[0].data(), stride_, + data[1].data(), stride_); +} +#endif + +SDLTextureYUYV::SDLTextureYUYV(const SDL_Rect &rect, unsigned int stride) + : SDLTexture(rect, SDL_PIXELFORMAT_YUY2, stride) +{ +} + +void SDLTextureYUYV::update(const std::vector<libcamera::Span<const uint8_t>> &data) +{ + SDL_UpdateTexture(ptr_, &rect_, data[0].data(), stride_); +} |