diff options
author | Laurent Pinchart <laurent.pinchart@ideasonboard.com> | 2022-10-20 00:44:55 +0300 |
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committer | Laurent Pinchart <laurent.pinchart@ideasonboard.com> | 2022-10-20 13:36:25 +0300 |
commit | 84ad104499d9efc0253dae1a60ee070ed375ad95 (patch) | |
tree | d10fd53eb79cebb28fa3f72b18b46dddb6382b83 /src/apps/cam/sdl_sink.h | |
parent | daf3f4b59f4ea0ecb42c6a39fe909f071d3a2842 (diff) |
Move test applications to src/apps/
The cam and qcam test application share code, currently through a crude
hack that references the cam source files directly from the qcam
meson.build file. To prepare for the introduction of hosting that code
in a static library, move all applications to src/apps/.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Paul Elder <paul.elder@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Diffstat (limited to 'src/apps/cam/sdl_sink.h')
-rw-r--r-- | src/apps/cam/sdl_sink.h | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/src/apps/cam/sdl_sink.h b/src/apps/cam/sdl_sink.h new file mode 100644 index 00000000..6c19c663 --- /dev/null +++ b/src/apps/cam/sdl_sink.h @@ -0,0 +1,48 @@ +/* SPDX-License-Identifier: GPL-2.0-or-later */ +/* + * Copyright (C) 2022, Ideas on Board Oy + * + * sdl_sink.h - SDL Sink + */ + +#pragma once + +#include <map> +#include <memory> + +#include <libcamera/stream.h> + +#include <SDL2/SDL.h> + +#include "frame_sink.h" + +class Image; +class SDLTexture; + +class SDLSink : public FrameSink +{ +public: + SDLSink(); + ~SDLSink(); + + int configure(const libcamera::CameraConfiguration &config) override; + int start() override; + int stop() override; + void mapBuffer(libcamera::FrameBuffer *buffer) override; + + bool processRequest(libcamera::Request *request) override; + +private: + void renderBuffer(libcamera::FrameBuffer *buffer); + void processSDLEvents(); + + std::map<libcamera::FrameBuffer *, std::unique_ptr<Image>> + mappedBuffers_; + + std::unique_ptr<SDLTexture> texture_; + + SDL_Window *window_; + SDL_Renderer *renderer_; + SDL_Rect rect_; + bool init_; +}; |