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authorLaurent Pinchart <laurent.pinchart@ideasonboard.com>2022-10-02 02:21:16 +0300
committerLaurent Pinchart <laurent.pinchart@ideasonboard.com>2022-10-10 17:49:49 +0300
commitc20d3f5575cbb73adc8ad3cf6baac817ce8bd119 (patch)
treeb93cefbb5952bdec5e0bf3c69759bf80718827b2 /src/android/mm/generic_frame_buffer_allocator.cpp
parente0e54965df015b954d75ebe945221372f2dffb80 (diff)
libcamera: framebuffer: Move remaining private data to Private class
Private members of the FrameBuffer class are split between FrameBuffer and FrameBuffer::Private. There was no real justification for this split, and keeping some members private in the FrameBuffer class causes multiple issues: - Future modifications of the FrameBuffer class without breaking the ABI may be more difficult. - Mutable access to members that should not be modified by applications require a friend statement, or going through the Private class. Move all remaining private members to the Private class to address the first issue, and add a Private::metadata() function to address the second problem. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Jacopo Mondi <jacopo@jmondi.org> Reviewed-by: Umang Jain <umang.jain@ideasonboard.com> Tested-by: Naushir Patuck <naush@raspberrypi.com>
Diffstat (limited to 'src/android/mm/generic_frame_buffer_allocator.cpp')
-rw-r--r--src/android/mm/generic_frame_buffer_allocator.cpp9
1 files changed, 5 insertions, 4 deletions
diff --git a/src/android/mm/generic_frame_buffer_allocator.cpp b/src/android/mm/generic_frame_buffer_allocator.cpp
index acb2fa2b..956623df 100644
--- a/src/android/mm/generic_frame_buffer_allocator.cpp
+++ b/src/android/mm/generic_frame_buffer_allocator.cpp
@@ -32,8 +32,10 @@ class GenericFrameBufferData : public FrameBuffer::Private
public:
GenericFrameBufferData(struct alloc_device_t *allocDevice,
- buffer_handle_t handle)
- : allocDevice_(allocDevice), handle_(handle)
+ buffer_handle_t handle,
+ const std::vector<FrameBuffer::Plane> &planes)
+ : FrameBuffer::Private(planes), allocDevice_(allocDevice),
+ handle_(handle)
{
ASSERT(allocDevice_);
ASSERT(handle_);
@@ -136,8 +138,7 @@ PlatformFrameBufferAllocator::Private::allocate(int halPixelFormat,
}
return std::make_unique<FrameBuffer>(
- std::make_unique<GenericFrameBufferData>(allocDevice_, handle),
- planes);
+ std::make_unique<GenericFrameBufferData>(allocDevice_, handle, planes));
}
PUBLIC_FRAME_BUFFER_ALLOCATOR_IMPLEMENTATION