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authorLaurent Pinchart <laurent.pinchart@ideasonboard.com>2020-01-19 21:42:09 +0200
committerLaurent Pinchart <laurent.pinchart@ideasonboard.com>2020-01-23 22:36:30 +0200
commita4be7bb5ff4d4dce1fdc942a103f6360dad91f11 (patch)
treee5c218cb52d0224604745037cd20eaa3cf9734a5 /include/linux/v4l2-controls.h
parenta0295fdaf854bb10c387255f10677d9b6f1554dc (diff)
libcamera: camera: Move private data members to private implementation
Use the d-pointer idiom ([1], [2]) to hide the private data members from the Camera class interface. This will ease maintaining ABI compatibility, and prepares for the implementation of the Camera class threading model. The FrameBufferAllocator class accesses the Camera private data members directly. In order to hide them, this pattern is replaced with new private member functions in the Camera class, and the FrameBufferAllocator is updated accordingly. [1] https://wiki.qt.io/D-Pointer [2] https://en.cppreference.com/w/cpp/language/pimpl Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Diffstat (limited to 'include/linux/v4l2-controls.h')
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