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author | Laurent Pinchart <laurent.pinchart@ideasonboard.com> | 2021-09-02 04:29:03 +0300 |
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committer | Laurent Pinchart <laurent.pinchart@ideasonboard.com> | 2021-09-07 19:18:28 +0300 |
commit | 9df775c7574520632547c2f4db236b7d84f6e3c3 (patch) | |
tree | f3549960d4cf5a452cbe53f81fdc9b0bcdea0aae /Documentation/getting-started.rst | |
parent | 0f4d81c2bf40b1aba07dc5ef66aaa7484496eedf (diff) |
libcamera: framebuffer: Allocate metadata planes at construction time
The metadata planes are allocated by V4L2VideoDevice when dequeuing a
buffer. This causes the metadata planes to only be allocated after a
buffer gets dequeued, and doesn't provide any strong guarantee that
their number matches the number of FrameBuffer planes. The lack of this
invariant makes the FrameBuffer class fragile.
As a first step towards fixing this, allocate the metadata planes when
the FrameBuffer is constructed. The FrameMetadata API should be further
improved by preventing a change in the number of planes.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jean-Michel Hautbois <jeanmichel.hautbois@ideasonboard.com>
Reviewed-by: Hirokazu Honda <hiroh@chromium.org>
Diffstat (limited to 'Documentation/getting-started.rst')
0 files changed, 0 insertions, 0 deletions