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With the introduction of FrameBuffer objects, the metadata information
related to captured frames will not be stored directly in the frame
buffer object. Add a new FrameMetadata class to hold this information.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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Add a helper to make it easier to pass file descriptors around. The
helper class duplicates the fd which decouples it from the original fd
which could be closed by its owner while the new FileDescriptor remains
valid.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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The association of buffers to a request can be done directly in
addBuffer() instead of when the request is queued to the camera. Keep
the check that a request contains buffers by moving it to
Camera::queueRequest() where prepare() was previously called.
As a bonus we can remove a friend statement in Request.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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Most of the bound method classes are named with a BoundMethod prefix,
except for BoundMemberMethod and BoundStaticMethod. Rename them to
BoundMethodMember and BoundMethodStatic respectively to make the code
more coherent.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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Propagate the return value of the bound method all the way to the caller
of activate(). The value is stored in the arguments pack for indirect
invocation.
As C++ doesn't allow instantiating a variable of type void, we need to
specialize the template class BoundMethodPack for methods returning
void. This in turn requires template specialization for the
BoundMethodArgs class in order to store the return value in the pack,
and for the BoundMemberMethod class to extract the return value from the
pack.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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The bound method arguments pack will need to be accessed by the method
invoker in order to retrieve the method return value when using a
blocking connection type. We thus can't delete the pack unconditionally
in the bound method target thread. We also can't delete it
unconditionally in the invoker's thread, as for queued connections the
pack will be used in the target thread after the invoker completes.
This shows that ownership of the arguments pack is shared between two
contexts. As a result, manage it using std::shared_ptr<>.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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The bound method implementation is restricted to binding to void methods
as return values are not supported. This complicates usage of bound
methods, as non-void methods used a slots or Object::invokeMethod()
targets need to be wrapped in a void method. Simplify this by supporting
arbitrary return types and ignoring the return value.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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Create a new BoundMethodPack class to replace the PackType type alias.
This will allow adding additional fields to the arguments pack, when
adding support for propagation of bound method return values.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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The sequence and generator member types of BoundMethodArgs are not
dependent on the template arguments of BoundMethodArgs. To prepare for
template specialization of BoundMethodArgs and avoid code duplication,
move them to the BoundMethodBase class.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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The BoundMethodBase::connectionType() method isn't used, drop it. While
it at make the connectionType_ member private as it is only used by the
class.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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Mark the activate() and invoke() methods with the override keyword where
appropriate.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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The Object::invokeMethod() implementation duplicates pack creation code
from BoundMemberMethod::activate(). Call activate() instead of
activatePack() to share code.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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device numbers
The V4L2 compatibility layer will need a way to map device numbers to
libcamera Camera instances. Expose a method in the camera manager to
retrieve Camera instances by devnum. The mapping from device numbers to
Camera instances is optionally declared by pipeline handlers when they
register cameras with the camera manager.
Signed-off-by: Paul Elder <paul.elder@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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Invoking a method that takes a reference argument with
Object::invokeMethod() results in a compilation error:
../test/object-invoke.cpp:131:11: error: no matching member function for call to 'invokeMethod'
object_.invokeMethod(&InvokedObject::methodWithReference,
~~~~~~~~^~~~~~~~~~~~
../include/libcamera/object.h:33:7: note: candidate template ignored: deduced conflicting types for parameter 'Args' (<const int &> vs. <int>)
void invokeMethod(void (T::*func)(Args...), ConnectionType type, Args... args)
This is due to the fact that implicit type conversions (from value to
reference in this case) takes place after template argument type
deduction, during overload resolution. A similar issue would occur if
T::func took a long argument and invokeMethod() was called with an in
argument.
Fix this by specifying to sets of argument types in the invokeMethod()
template, one for the arguments to the invoked method, and one for the
arguments to invokeMethod() itself. The compiler can then first perform
type deduction separately, and implicit conversion in a second step.
Reported-by: Paul Elder <paul.elder@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Paul Elder <paul.elder@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
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In order to inspect planes of a const Buffer, add a const accessor.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
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Store a reference to the ControlInfoMap used to create a ControlList and
provide an operation to retrieve it. This will be used to implement
serialization of ControlList.
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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We need to construct empty ControlList objects to serialization. Make
the constructor public.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
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In order to be able to create a ControlId from serialized data, make its
constructor public.
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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The ControlInfoMap class has a move assignment operator from a plain
map, but no corresponding move constructor. Add one.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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In preparation for serialization, index the ControlList by unsigned int.
This will allow deserializing a ControlList without requiring external
information.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
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Allow comparision of control ranges by adding the required operators.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
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signal
The stream to buffer map in the requestCompleted signal is taken
directly from the request which is part of the same signal. Remove the
map as it can be fetched directly from the request.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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The Buffer class do not need to friend PipelineHandler, drop it.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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The Plane class do not need to friend Stream, drop it.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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There is no need to forward declare BufferPool, drop it.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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Comply with the coding style by removing lots of unneeded semicolons.
Fix a few other coding style violations on the lines touched by those
fixes.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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Allow specifying a different connection type than ConnectionTypeQueued
for Object::invokeMethod().
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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The BoundMethodBase::activatePack() and the internal
Object::invokeMethod() are duplicate implementation of the same
mechanism. Use the former to replace the latter.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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Add a connection type parameter to the Signal::connect() method to
control signal delivery.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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Store the connection type in the base BoundMethodBase class to make it
accessible to all bound methods. The default type is ConnectionTypeAuto.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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Define an enumeration of connection types to describe the delivery
method of signals and method invocation.
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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Use the newly defined PixelFormat type to define the image format
contained in the StreamFormats and StreamConfiguration classes.
Update the classes documentation accordingly.
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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Define a PixelFormat type as a simple typedef to an uint32_t. The usage
of a dedicated type creates a cleaner and more self-described API.
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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The BoundStaticMethod::invoke() method is never used, but must still be
implemented as the base class defines it as pure virtual. As it doesn't
use its arguments, the compiler generates a warning. Fix it.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
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Make the auto-generated control_ids.h file as part of the libcamera
installation.
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
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Now that our usage of C compatibility header is documented, use them
consistently through the source code.
While at it, group the C and C++ include statements as defined in the
coding style, and fix a handful of #include ordering issues.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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The ';' at the end of an inline method declaration is not required.
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
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The V4L2ControlList class only provides a convenience constructor for
the ControlList, which can easily be moved to the ControlList class and
may benefit it later (to construct a ControlList from controls supported
by a camera). Move the constructor and remove V4L2ControlList.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
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The ControlInfoMap and V4L2ControlInfoMap classes are very similar, with
the latter adding convenience accessors based on numerical IDs for the
former, as well as a cached idmap. Both features can be useful for
ControlInfoMap in the context of serialisation, and merging the two
classes will further simplify the IPA API.
Import all the features of V4L2ControlInfoMap into ControlInfoMap,
turning the latter into a real class. A few new constructors and
assignment operators are added for completeness.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
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Now that the V4L2ControlId embedded in V4L2ControlInfo has been moved
out and doesn't require to be copied anymore, the base ControlId class
doesn't need to be copyable either. Delete the ControlId copy
constructor and copy assignment operator.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
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Add a V4L2 specialisation of the ControlId class, in order to construct
a ControlId from a v4l2_query_ext_ctrl. The V4L2ControlId is embedded in
V4L2ControlInfo, and thus needs to be copyable to allow for
V4L2ControlInfo to be passed to IPAs. The ControlId copy constructor and
assignment operators are thus restored, but made protected to avoid the
Control class being copyable.
This is needed in order to use ControlList for V4L2 controls, as
ControlList requires ControlId instances for all controls.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Tested-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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The ControlList class has template get() and set() methods to get and
set control values. The methods require a reference to a Control
instance, which is only available when calling them with a hardcoded
control. In order to support usage of ControlList for V4L2 controls, as
well as serialisation and deserialisation of ControlList, we need a way
to get and set control values based on a control numerical ID. Add new
contains(), get() and set() overload methods to do so.
As this change prepares the ControlList to be used for other objects
than camera, update its documentation accordingly.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Tested-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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The ControlId class stores a pointer to the control name. This works
fine for statically-defined controls, but requires code that allocates
controls dynamically (for instance based on control discovery on a V4L2
device) to keep a list of control names in separate storage. To ease
usage of dynamically allocated controls, store a copy of the control
name string in the ControlId class.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Tested-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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The ControlList constructor takes a validator pointer that can be null.
Set its default value to nullptr to simplify code in users of
ControlList.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Tested-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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Add equality and non equality comparison operators for the ControlValue
class. This simplifies code that deals with control values.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Tested-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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In order to deserialise a ControlList, we will need to lookup ControlId
instances based on their numerical ID. Generate a global map from the
controls definitions to support such a lookup.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Tested-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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A new ControlList container is needed to hold metadata coming out of
the IPA. The list of supported controls in this list is expected to
grow, so for now do not add a validator for the list.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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The Timer class is started using a timer duration. To help callers that
require waiting for an absolute deadline, add a start() overload that
takes a std::chrono::steady_clock::time_point value. This will be used
by IPAs.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
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Users of the Timer class may benefit from retrieving the timer deadline
after it times out. This is currently not possible as the deadline is
reset to 0 when the timer times out or is stopped. Fix this by not
resetting the deadline, and adding a new running_ field to the Timer
class to implement isRunning().
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
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The libcamera timers are single-shot timers. They are started with a
duration, but fire once only, not based on an interval. Remove the
interval concept by removing the interval() method, and rename other
occurences of interval to duration.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
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