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+/* SPDX-License-Identifier: LGPL-2.1-or-later */
+/*
+ * Copyright (C) 2019, Google Inc.
+ *
+ * signal.cpp - Signal & slot implementation
+ */
+
+#include <libcamera/base/signal.h>
+
+#include <libcamera/base/thread.h>
+
+/**
+ * \file base/signal.h
+ * \brief Signal & slot implementation
+ */
+
+namespace libcamera {
+
+namespace {
+
+/*
+ * Mutex to protect the SignalBase::slots_ and Object::signals_ lists. If lock
+ * contention needs to be decreased, this could be replaced with locks in
+ * Object and SignalBase, or with a mutex pool.
+ */
+Mutex signalsLock;
+
+} /* namespace */
+
+void SignalBase::connect(BoundMethodBase *slot)
+{
+ MutexLocker locker(signalsLock);
+
+ Object *object = slot->object();
+ if (object)
+ object->connect(this);
+ slots_.push_back(slot);
+}
+
+void SignalBase::disconnect(Object *object)
+{
+ disconnect([object](SlotList::iterator &iter) {
+ return (*iter)->match(object);
+ });
+}
+
+void SignalBase::disconnect(std::function<bool(SlotList::iterator &)> match)
+{
+ MutexLocker locker(signalsLock);
+
+ for (auto iter = slots_.begin(); iter != slots_.end(); ) {
+ if (match(iter)) {
+ Object *object = (*iter)->object();
+ if (object)
+ object->disconnect(this);
+
+ delete *iter;
+ iter = slots_.erase(iter);
+ } else {
+ ++iter;
+ }
+ }
+}
+
+SignalBase::SlotList SignalBase::slots()
+{
+ MutexLocker locker(signalsLock);
+ return slots_;
+}
+
+/**
+ * \class Signal
+ * \brief Generic signal and slot communication mechanism
+ *
+ * Signals and slots are a language construct aimed at communication between
+ * objects through the observer pattern without the need for boilerplate code.
+ * See http://doc.qt.io/qt-5/signalsandslots.html for more information.
+ *
+ * Signals model events that can be observed from objects unrelated to the event
+ * source. Slots are functions that are called in response to a signal. Signals
+ * can be connected to and disconnected from slots dynamically at runtime. When
+ * a signal is emitted, all connected slots are called sequentially in the order
+ * they have been connected.
+ *
+ * Signals are defined with zero, one or more typed parameters. They are emitted
+ * with a value for each of the parameters, and those values are passed to the
+ * connected slots.
+ *
+ * Slots are normal static or class member functions. In order to be connected
+ * to a signal, their signature must match the signal type (taking the same
+ * arguments as the signal and returning void).
+ *
+ * Connecting a signal to a slot results in the slot being called with the
+ * arguments passed to the emit() function when the signal is emitted. Multiple
+ * slots can be connected to the same signal, and multiple signals can connected
+ * to the same slot. Duplicate connections between a signal and a slot are
+ * allowed and result in the slot being called multiple times for the same
+ * signal emission.
+ *
+ * When a slot belongs to an instance of the Object class, the slot is called
+ * in the context of the thread that the object is bound to. If the signal is
+ * emitted from the same thread, the slot will be called synchronously, before
+ * Signal::emit() returns. If the signal is emitted from a different thread,
+ * the slot will be called asynchronously from the object's thread's event
+ * loop, after the Signal::emit() method returns, with a copy of the signal's
+ * arguments. The emitter shall thus ensure that any pointer or reference
+ * passed through the signal will remain valid after the signal is emitted.
+ */
+
+/**
+ * \fn Signal::connect(T *object, R (T::*func)(Args...))
+ * \brief Connect the signal to a member function slot
+ * \param[in] object The slot object pointer
+ * \param[in] func The slot member function
+ *
+ * If the typename T inherits from Object, the signal will be automatically
+ * disconnected from the \a func slot of \a object when \a object is destroyed.
+ * Otherwise the caller shall disconnect signals manually before destroying \a
+ * object.
+ *
+ * \context This function is \threadsafe.
+ */
+
+/**
+ * \fn Signal::connect(R (*func)(Args...))
+ * \brief Connect the signal to a static function slot
+ * \param[in] func The slot static function
+ *
+ * \context This function is \threadsafe.
+ */
+
+/**
+ * \fn Signal::disconnect()
+ * \brief Disconnect the signal from all slots
+ *
+ * \context This function is \threadsafe.
+ */
+
+/**
+ * \fn Signal::disconnect(T *object)
+ * \brief Disconnect the signal from all slots of the \a object
+ * \param[in] object The object pointer whose slots to disconnect
+ *
+ * \context This function is \threadsafe.
+ */
+
+/**
+ * \fn Signal::disconnect(T *object, R (T::*func)(Args...))
+ * \brief Disconnect the signal from the \a object slot member function \a func
+ * \param[in] object The object pointer whose slots to disconnect
+ * \param[in] func The slot member function to disconnect
+ *
+ * \context This function is \threadsafe.
+ */
+
+/**
+ * \fn Signal::disconnect(R (*func)(Args...))
+ * \brief Disconnect the signal from the slot static function \a func
+ * \param[in] func The slot static function to disconnect
+ *
+ * \context This function is \threadsafe.
+ */
+
+/**
+ * \fn Signal::emit(Args... args)
+ * \brief Emit the signal and call all connected slots
+ * \param args The arguments passed to the connected slots
+ *
+ * Emitting a signal calls all connected slots synchronously and sequentially in
+ * the order the slots have been connected. The arguments passed to the emit()
+ * function are passed to the slot functions unchanged. If a slot modifies one
+ * of the arguments (when passed by pointer or reference), the modification is
+ * thus visible to all subsequently called slots.
+ *
+ * This function is not \threadsafe, but thread-safety is guaranteed against
+ * concurrent connect() and disconnect() calls.
+ */
+
+} /* namespace libcamera */