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authorLaurent Pinchart <laurent.pinchart@ideasonboard.com>2020-09-16 17:03:46 +0300
committerLaurent Pinchart <laurent.pinchart@ideasonboard.com>2020-10-04 22:51:45 +0300
commit0bc03960daf0d7e28d45513873e3d1feecbedbf6 (patch)
treec0901ee77cfeb75051b17e6a2f27bdd96d07ca90 /test/file.cpp
parent440028d6c9a2e98234a71fee79c55791e1d2af2f (diff)
qcam: viewfinder_gl: Support #define in shaders
Prepare the infrastructure to support defining preprocessor macros in shaders: - Rename the fragmentShaderSrc_ member to fragmentShaderFile_ to reflect better that it contains a file name, not shader source code - Add a new fragmentShaderDefines_ member to store preprocessor macros - Prepend the macros to the shader source before compiling it Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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