diff options
author | Andrey Konovalov <andrey.konovalov@linaro.org> | 2021-06-22 16:46:44 +0300 |
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committer | Laurent Pinchart <laurent.pinchart@ideasonboard.com> | 2021-06-30 04:07:54 +0300 |
commit | fa52c0f22faa239a3d1ddeede6f3b36ec35bdf5c (patch) | |
tree | 6918e91c269700874cc03a8715df2bfd9d8db671 /src/qcam/viewfinder_gl.cpp | |
parent | 12809ff171aee57b306a9b29d6593793ea984ae6 (diff) |
qcam: viewfinder_gl: Change uniform float tex_stepx to vec2 tex_step
In preparation to extend the supported formats, extend the tex_stepx
uniform to cover the steps between texels in both horizontal and
vertical directions.
Signed-off-by: Andrey Konovalov <andrey.konovalov@linaro.org>
Reviewed-by: Paul Elder <paul.elder@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Diffstat (limited to 'src/qcam/viewfinder_gl.cpp')
-rw-r--r-- | src/qcam/viewfinder_gl.cpp | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/src/qcam/viewfinder_gl.cpp b/src/qcam/viewfinder_gl.cpp index 5d9b442e..ff719418 100644 --- a/src/qcam/viewfinder_gl.cpp +++ b/src/qcam/viewfinder_gl.cpp @@ -289,7 +289,7 @@ bool ViewFinderGL::createFragmentShader() textureUniformY_ = shaderProgram_.uniformLocation("tex_y"); textureUniformU_ = shaderProgram_.uniformLocation("tex_u"); textureUniformV_ = shaderProgram_.uniformLocation("tex_v"); - textureUniformStepX_ = shaderProgram_.uniformLocation("tex_stepx"); + textureUniformStep_ = shaderProgram_.uniformLocation("tex_step"); /* Create the textures. */ for (std::unique_ptr<QOpenGLTexture> &texture : textures_) { @@ -508,8 +508,9 @@ void ViewFinderGL::doRender() * ([0, 1]). There are exactly width - 1 steps between the * leftmost and rightmost texels. */ - shaderProgram_.setUniformValue(textureUniformStepX_, - 1.0f / (size_.width() / 2 - 1)); + shaderProgram_.setUniformValue(textureUniformStep_, + 1.0f / (size_.width() / 2 - 1), + 1.0f /* not used */); break; case libcamera::formats::ABGR8888: |