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authorLaurent Pinchart <laurent.pinchart@ideasonboard.com>2020-10-12 22:02:10 +0300
committerLaurent Pinchart <laurent.pinchart@ideasonboard.com>2020-11-07 19:27:33 +0200
commit9e10811bb5ec1cdace2041714f3235e94446738c (patch)
treed0ad7399bb5b07707d96491dce8a0ce149634923 /src/qcam/viewfinder_gl.cpp
parent3badc5c4bea38cd362707ec3da25881f30113fac (diff)
qcam: viewfinder_gl: Add support for RGB formats
Add support for 24-bit and 32-bit RGB formats. The fragment samples the texture and reorders the components, using a pattern set through the RGB_PATTERN macro. The pattern stores the shader vec4 element indices (named {r, g, b, a} by convention, for elements 0 to 3) to be extracted from the texture samples, when interpreted by OpenGL as RGBA. Note that, as textures are created with GL_UNSIGNED_BYTE, the RGBA order corresponds to bytes in memory, while the libcamera formats are named based on the components order in a 32-bit word stored in memory in little endian format. An alternative to manual reordering in the shader would be to set the texture swizzling mask. This is however not available in OpenGL ES before version 3.0, which we don't mandate at the moment. Only the BGR888 and RGB888 formats have been tested, with the vimc pipeline handler. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Andrey Konovalov <andrey.konovalov@linaro.org> Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com> Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Diffstat (limited to 'src/qcam/viewfinder_gl.cpp')
-rw-r--r--src/qcam/viewfinder_gl.cpp71
1 files changed, 68 insertions, 3 deletions
diff --git a/src/qcam/viewfinder_gl.cpp b/src/qcam/viewfinder_gl.cpp
index cbc13655..5d9b442e 100644
--- a/src/qcam/viewfinder_gl.cpp
+++ b/src/qcam/viewfinder_gl.cpp
@@ -14,21 +14,28 @@
#include <libcamera/formats.h>
static const QList<libcamera::PixelFormat> supportedFormats{
- /* Packed (single plane) */
+ /* YUV - packed (single plane) */
libcamera::formats::UYVY,
libcamera::formats::VYUY,
libcamera::formats::YUYV,
libcamera::formats::YVYU,
- /* Semi planar (two planes) */
+ /* YUV - semi planar (two planes) */
libcamera::formats::NV12,
libcamera::formats::NV21,
libcamera::formats::NV16,
libcamera::formats::NV61,
libcamera::formats::NV24,
libcamera::formats::NV42,
- /* Fully planar (three planes) */
+ /* YUV - fully planar (three planes) */
libcamera::formats::YUV420,
libcamera::formats::YVU420,
+ /* RGB */
+ libcamera::formats::ABGR8888,
+ libcamera::formats::ARGB8888,
+ libcamera::formats::BGRA8888,
+ libcamera::formats::RGBA8888,
+ libcamera::formats::BGR888,
+ libcamera::formats::RGB888,
};
ViewFinderGL::ViewFinderGL(QWidget *parent)
@@ -172,6 +179,30 @@ bool ViewFinderGL::selectFormat(const libcamera::PixelFormat &format)
fragmentShaderDefines_.append("#define YUV_PATTERN_YVYU");
fragmentShaderFile_ = ":YUV_packed.frag";
break;
+ case libcamera::formats::ABGR8888:
+ fragmentShaderDefines_.append("#define RGB_PATTERN rgb");
+ fragmentShaderFile_ = ":RGB.frag";
+ break;
+ case libcamera::formats::ARGB8888:
+ fragmentShaderDefines_.append("#define RGB_PATTERN bgr");
+ fragmentShaderFile_ = ":RGB.frag";
+ break;
+ case libcamera::formats::BGRA8888:
+ fragmentShaderDefines_.append("#define RGB_PATTERN gba");
+ fragmentShaderFile_ = ":RGB.frag";
+ break;
+ case libcamera::formats::RGBA8888:
+ fragmentShaderDefines_.append("#define RGB_PATTERN abg");
+ fragmentShaderFile_ = ":RGB.frag";
+ break;
+ case libcamera::formats::BGR888:
+ fragmentShaderDefines_.append("#define RGB_PATTERN rgb");
+ fragmentShaderFile_ = ":RGB.frag";
+ break;
+ case libcamera::formats::RGB888:
+ fragmentShaderDefines_.append("#define RGB_PATTERN bgr");
+ fragmentShaderFile_ = ":RGB.frag";
+ break;
default:
ret = false;
qWarning() << "[ViewFinderGL]:"
@@ -481,6 +512,40 @@ void ViewFinderGL::doRender()
1.0f / (size_.width() / 2 - 1));
break;
+ case libcamera::formats::ABGR8888:
+ case libcamera::formats::ARGB8888:
+ case libcamera::formats::BGRA8888:
+ case libcamera::formats::RGBA8888:
+ glActiveTexture(GL_TEXTURE0);
+ configureTexture(*textures_[0]);
+ glTexImage2D(GL_TEXTURE_2D,
+ 0,
+ GL_RGBA,
+ size_.width(),
+ size_.height(),
+ 0,
+ GL_RGBA,
+ GL_UNSIGNED_BYTE,
+ data_);
+ shaderProgram_.setUniformValue(textureUniformY_, 0);
+ break;
+
+ case libcamera::formats::BGR888:
+ case libcamera::formats::RGB888:
+ glActiveTexture(GL_TEXTURE0);
+ configureTexture(*textures_[0]);
+ glTexImage2D(GL_TEXTURE_2D,
+ 0,
+ GL_RGB,
+ size_.width(),
+ size_.height(),
+ 0,
+ GL_RGB,
+ GL_UNSIGNED_BYTE,
+ data_);
+ shaderProgram_.setUniformValue(textureUniformY_, 0);
+ break;
+
default:
break;
};