diff options
author | Laurent Pinchart <laurent.pinchart@ideasonboard.com> | 2019-01-04 21:09:16 +0200 |
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committer | Laurent Pinchart <laurent.pinchart@ideasonboard.com> | 2019-01-08 16:23:16 +0200 |
commit | d0fd42a4fde6cf29bae760d553d4a4f9b857810f (patch) | |
tree | 4c62ca91c483cd274663d6fb5f31d35bda5cbc8a /include | |
parent | 8b0de29c416c81be2d98b73effe6c7315b1fc1e1 (diff) |
libcamera: Add signal/slot communication mechanism
Introduce a Signal class that allows connecting event sources (signals)
to event listeners (slots) without adding any boilerplate code usually
associated with the observer or listener design patterns.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Diffstat (limited to 'include')
-rw-r--r-- | include/libcamera/meson.build | 1 | ||||
-rw-r--r-- | include/libcamera/signal.h | 154 |
2 files changed, 155 insertions, 0 deletions
diff --git a/include/libcamera/meson.build b/include/libcamera/meson.build index 3e04557d..6f87689e 100644 --- a/include/libcamera/meson.build +++ b/include/libcamera/meson.build @@ -2,6 +2,7 @@ libcamera_api = files([ 'camera.h', 'camera_manager.h', 'libcamera.h', + 'signal.h', ]) install_headers(libcamera_api, diff --git a/include/libcamera/signal.h b/include/libcamera/signal.h new file mode 100644 index 00000000..0b437a48 --- /dev/null +++ b/include/libcamera/signal.h @@ -0,0 +1,154 @@ +/* SPDX-License-Identifier: LGPL-2.1-or-later */ +/* + * Copyright (C) 2019, Google Inc. + * + * signal.h - Signal & slot implementation + */ +#ifndef __LIBCAMERA_SIGNAL_H__ +#define __LIBCAMERA_SIGNAL_H__ + +#include <list> +#include <vector> + +namespace libcamera { + +template<typename... Args> +class Signal; + +template<typename... Args> +class SlotBase +{ +public: + SlotBase(void *obj) + : obj_(obj) { } + virtual ~SlotBase() { } + + virtual void invoke(Args... args) = 0; + +protected: + friend class Signal<Args...>; + void *obj_; +}; + +template<typename T, typename... Args> +class SlotMember : public SlotBase<Args...> +{ +public: + SlotMember(T *obj, void(T::*func)(Args...)) + : SlotBase<Args...>(obj), func_(func) { } + + void invoke(Args... args) { (reinterpret_cast<T *>(this->obj_)->*func_)(args...); } + +private: + friend class Signal<Args...>; + void(T::*func_)(Args...); +}; + +template<typename... Args> +class SlotStatic : public SlotBase<Args...> +{ +public: + SlotStatic(void(*func)(Args...)) + : SlotBase<Args...>(nullptr), func_(func) { } + + void invoke(Args... args) { (*func_)(args...); } + +private: + friend class Signal<Args...>; + void(*func_)(Args...); +}; + +template<typename... Args> +class Signal +{ +public: + Signal() { } + ~Signal() + { + for (SlotBase<Args...> *slot : slots_) + delete slot; + } + + template<typename T> + void connect(T *object, void(T::*func)(Args...)) + { + slots_.push_back(new SlotMember<T, Args...>(object, func)); + } + + void connect(void(*func)(Args...)) + { + slots_.push_back(new SlotStatic<Args...>(func)); + } + + void disconnect() + { + for (SlotBase<Args...> *slot : slots_) + delete slot; + slots_.clear(); + } + + template<typename T> + void disconnect(T *object) + { + for (auto iter = slots_.begin(); iter != slots_.end(); ) { + SlotBase<Args...> *slot = *iter; + if (slot->obj_ == object) { + iter = slots_.erase(iter); + delete slot; + } else { + ++iter; + } + } + } + + template<typename T> + void disconnect(T *object, void(T::*func)(Args...)) + { + for (auto iter = slots_.begin(); iter != slots_.end(); ) { + SlotBase<Args...> *slot = *iter; + /* + * If the obj_ pointer matches the object types must + * match, so we can safely cast to SlotMember<T, Args>. + */ + if (slot->obj_ == object && + reinterpret_cast<SlotMember<T, Args...> *>(slot)->func_ == func) { + iter = slots_.erase(iter); + delete slot; + } else { + ++iter; + } + } + } + + void disconnect(void(*func)(Args...)) + { + for (auto iter = slots_.begin(); iter != slots_.end(); ) { + SlotBase<Args...> *slot = *iter; + if (slot->obj_ == nullptr && + reinterpret_cast<SlotStatic<Args...> *>(slot)->func_ == func) { + iter = slots_.erase(iter); + delete slot; + } else { + ++iter; + } + } + } + + void emit(Args... args) + { + /* + * Make a copy of the slots list as the slot could call the + * disconnect operation, invalidating the iterator. + */ + std::vector<SlotBase<Args...> *> slots{ slots_.begin(), slots_.end() }; + for (SlotBase<Args...> *slot : slots) + slot->invoke(args...); + } + +private: + std::list<SlotBase<Args...> *> slots_; +}; + +} /* namespace libcamera */ + +#endif /* __LIBCAMERA_SIGNAL_H__ */ |