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/* SPDX-License-Identifier: LGPL-2.1-or-later */
/*
* Copyright (C) 2019, Google Inc.
*
* controls.cpp - Control handling
*/
#include <libcamera/controls.h>
#include <sstream>
#include <string>
#include <libcamera/camera.h>
#include "log.h"
#include "utils.h"
/**
* \file controls.h
* \brief Describes control framework and controls supported by a camera
*/
namespace libcamera {
LOG_DEFINE_CATEGORY(Controls)
/**
* \enum ControlType
* \brief Define the data type of a Control
* \var ControlTypeNone
* Invalid type, for empty values
* \var ControlTypeBool
* The control stores a boolean value
* \var ControlTypeInteger
* The control stores an integer value
* \var ControlTypeInteger64
* The control stores a 64-bit integer value
*/
/**
* \class ControlValue
* \brief Abstract type representing the value of a control
*/
/**
* \brief Construct an empty ControlValue.
*/
ControlValue::ControlValue()
: type_(ControlTypeNone)
{
}
/**
* \brief Construct a Boolean ControlValue
* \param[in] value Boolean value to store
*/
ControlValue::ControlValue(bool value)
: type_(ControlTypeBool), bool_(value)
{
}
/**
* \brief Construct an integer ControlValue
* \param[in] value Integer value to store
*/
ControlValue::ControlValue(int value)
: type_(ControlTypeInteger), integer_(value)
{
}
/**
* \brief Construct a 64 bit integer ControlValue
* \param[in] value Integer value to store
*/
ControlValue::ControlValue(int64_t value)
: type_(ControlTypeInteger64), integer64_(value)
{
}
/**
* \fn ControlValue::type()
* \brief Retrieve the data type of the value
* \return The value data type
*/
/**
* \fn ControlValue::isNone()
* \brief Determine if the value is not initialised
* \return True if the value type is ControlTypeNone, false otherwise
*/
/**
* \fn template<typename T> const T &ControlValue::get() const
* \brief Get the control value
*
* The control value type shall match the type T, otherwise the behaviour is
* undefined.
*
* \return The control value
*/
/**
* \fn template<typename T> void ControlValue::set(const T &value)
* \brief Set the control value to \a value
* \param[in] value The control value
*/
#ifndef __DOXYGEN__
template<>
const bool &ControlValue::get<bool>() const
{
ASSERT(type_ == ControlTypeBool);
return bool_;
}
template<>
const int &ControlValue::get<int>() const
{
ASSERT(type_ == ControlTypeInteger || type_ == ControlTypeInteger64);
return integer_;
}
template<>
const int64_t &ControlValue::get<int64_t>() const
{
ASSERT(type_ == ControlTypeInteger || type_ == ControlTypeInteger64);
return integer64_;
}
template<>
void ControlValue::set<bool>(const bool &value)
{
type_ = ControlTypeBool;
bool_ = value;
}
template<>
void ControlValue::set<int>(const int &value)
{
type_ = ControlTypeInteger;
integer_ = value;
}
template<>
void ControlValue::set<int64_t>(const int64_t &value)
{
type_ = ControlTypeInteger64;
integer64_ = value;
}
#endif /* __DOXYGEN__ */
/**
* \brief Assemble and return a string describing the value
* \return A string describing the ControlValue
*/
std::string ControlValue::toString() const
{
switch (type_) {
case ControlTypeNone:
return "<None>";
case ControlTypeBool:
return bool_ ? "True" : "False";
case ControlTypeInteger:
return std::to_string(integer_);
case ControlTypeInteger64:
return std::to_string(integer64_);
}
return "<ValueType Error>";
}
/**
* \enum ControlId
* \brief Numerical control ID
*/
/**
* \var AwbEnable
* ControlType: Bool
*
* Enables or disables the AWB. See also \a libcamera::ControlId::ManualGain
*/
/**
* \var Brightness
* ControlType: Integer
*
* Specify a fixed brightness parameter.
*/
/**
* \var Contrast
* ControlType: Integer
*
* Specify a fixed contrast parameter.
*/
/**
* \var Saturation
* ControlType: Integer
*
* Specify a fixed saturation parameter.
*/
/**
* \var ManualExposure
* ControlType: Integer
*
* Specify a fixed exposure time in milli-seconds
*/
/**
* \var ManualGain
* ControlType: Integer
*
* Specify a fixed gain parameter
*/
/**
* \struct ControlIdentifier
* \brief Describe a ControlId with control specific constant meta-data
*
* Defines a Control with a unique ID, a name, and a type.
* This structure is used as static part of the auto-generated control
* definitions, which are generated from the ControlId documentation.
*
* \var ControlIdentifier::id
* The unique ID for a control
* \var ControlIdentifier::name
* The string representation of the control
* \var ControlIdentifier::type
* The ValueType required to represent the control value
*/
/*
* The controlTypes are automatically generated to produce a control_types.cpp
* output. This file is not for public use, and so no suitable header exists
* for this sole usage of the controlTypes reference. As such the extern is
* only defined here for use during the ControlInfo constructor and should not
* be referenced directly elsewhere.
*/
extern const std::unordered_map<ControlId, ControlIdentifier> controlTypes;
/**
* \class ControlInfo
* \brief Describe the information and capabilities of a Control
*
* The ControlInfo represents control specific meta-data which is constant on a
* per camera basis. ControlInfo classes are constructed by pipeline handlers
* to expose the controls they support and the metadata needed to utilise those
* controls.
*/
/**
* \brief Construct a ControlInfo with minimum and maximum range parameters
* \param[in] id The control ID
* \param[in] min The control minimum value
* \param[in] max The control maximum value
*/
ControlInfo::ControlInfo(ControlId id, const ControlValue &min,
const ControlValue &max)
: min_(min), max_(max)
{
auto iter = controlTypes.find(id);
if (iter == controlTypes.end()) {
LOG(Controls, Fatal) << "Attempt to create invalid ControlInfo";
return;
}
ident_ = &iter->second;
}
/**
* \fn ControlInfo::id()
* \brief Retrieve the control ID
* \return The control ID
*/
/**
* \fn ControlInfo::name()
* \brief Retrieve the control name string
* \return The control name string
*/
/**
* \fn ControlInfo::type()
* \brief Retrieve the control data type
* \return The control data type
*/
/**
* \fn ControlInfo::min()
* \brief Retrieve the minimum value of the control
* \return A ControlValue with the minimum value for the control
*/
/**
* \fn ControlInfo::max()
* \brief Retrieve the maximum value of the control
* \return A ControlValue with the maximum value for the control
*/
/**
* \brief Provide a string representation of the ControlInfo
*/
std::string ControlInfo::toString() const
{
std::stringstream ss;
ss << name() << "[" << min_.toString() << ".." << max_.toString() << "]";
return ss.str();
}
/**
* \brief Compare control information for equality
* \param[in] lhs Left-hand side control information
* \param[in] rhs Right-hand side control information
*
* Control information is compared based on the ID only, as a camera may not
* have two separate controls with the same ID.
*
* \return True if \a lhs and \a rhs are equal, false otherwise
*/
bool operator==(const ControlInfo &lhs, const ControlInfo &rhs)
{
return lhs.id() == rhs.id();
}
/**
* \brief Compare control ID and information for equality
* \param[in] lhs Left-hand side control identifier
* \param[in] rhs Right-hand side control information
*
* Control information is compared based on the ID only, as a camera may not
* have two separate controls with the same ID.
*
* \return True if \a lhs and \a rhs are equal, false otherwise
*/
bool operator==(const ControlId &lhs, const ControlInfo &rhs)
{
return lhs == rhs.id();
}
/**
* \brief Compare control information and ID for equality
* \param[in] lhs Left-hand side control information
* \param[in] rhs Right-hand side control identifier
*
* Control information is compared based on the ID only, as a camera may not
* have two separate controls with the same ID.
*
* \return True if \a lhs and \a rhs are equal, false otherwise
*/
bool operator==(const ControlInfo &lhs, const ControlId &rhs)
{
return lhs.id() == rhs;
}
/**
* \typedef ControlInfoMap
* \brief A map of ControlId to ControlInfo
*/
/**
* \class ControlList
* \brief Associate a list of ControlId with their values for a camera
*
* A ControlList wraps a map of ControlId to ControlValue and provide
* additional validation against the control information exposed by a Camera.
*
* A list is only valid for as long as the camera it refers to is valid. After
* that calling any method of the ControlList class other than its destructor
* will cause undefined behaviour.
*/
/**
* \brief Construct a ControlList with a reference to the Camera it applies on
* \param[in] camera The camera
*/
ControlList::ControlList(Camera *camera)
: camera_(camera)
{
}
/**
* \typedef ControlList::iterator
* \brief Iterator for the controls contained within the list
*/
/**
* \typedef ControlList::const_iterator
* \brief Const iterator for the controls contained within the list
*/
/**
* \fn iterator ControlList::begin()
* \brief Retrieve an iterator to the first Control in the list
* \return An iterator to the first Control in the list
*/
/**
* \fn const_iterator ControlList::begin() const
* \brief Retrieve a const_iterator to the first Control in the list
* \return A const_iterator to the first Control in the list
*/
/**
* \fn iterator ControlList::end()
* \brief Retrieve an iterator pointing to the past-the-end control in the list
* \return An iterator to the element following the last control in the list
*/
/**
* \fn const_iterator ControlList::end() const
* \brief Retrieve a const iterator pointing to the past-the-end control in the
* list
* \return A const iterator to the element following the last control in the
* list
*/
/**
* \brief Check if the list contains a control with the specified \a id
* \param[in] id The control ID
*
* The behaviour is undefined if the control \a id is not supported by the
* camera that the ControlList refers to.
*
* \return True if the list contains a matching control, false otherwise
*/
bool ControlList::contains(ControlId id) const
{
const ControlInfoMap &controls = camera_->controls();
const auto iter = controls.find(id);
if (iter == controls.end()) {
LOG(Controls, Error)
<< "Camera " << camera_->name()
<< " does not support control " << id;
return false;
}
return controls_.find(&iter->second) != controls_.end();
}
/**
* \brief Check if the list contains a control with the specified \a info
* \param[in] info The control info
* \return True if the list contains a matching control, false otherwise
*/
bool ControlList::contains(const ControlInfo *info) const
{
return controls_.find(info) != controls_.end();
}
/**
* \fn ControlList::empty()
* \brief Identify if the list is empty
* \return True if the list does not contain any control, false otherwise
*/
/**
* \fn ControlList::size()
* \brief Retrieve the number of controls in the list
* \return The number of Control entries stored in the list
*/
/**
* \fn ControlList::clear()
* \brief Removes all controls from the list
*/
/**
* \brief Access or insert the control specified by \a id
* \param[in] id The control ID
*
* This method returns a reference to the control identified by \a id, inserting
* it in the list if the ID is not already present.
*
* The behaviour is undefined if the control \a id is not supported by the
* camera that the ControlList refers to.
*
* \return A reference to the value of the control identified by \a id
*/
ControlValue &ControlList::operator[](ControlId id)
{
const ControlInfoMap &controls = camera_->controls();
const auto iter = controls.find(id);
if (iter == controls.end()) {
LOG(Controls, Error)
<< "Camera " << camera_->name()
<< " does not support control " << id;
static ControlValue empty;
return empty;
}
return controls_[&iter->second];
}
/**
* \fn ControlList::operator[](const ControlInfo *info)
* \brief Access or insert the control specified by \a info
* \param[in] info The control info
*
* This method returns a reference to the control identified by \a info,
* inserting it in the list if the info is not already present.
*
* \return A reference to the value of the control identified by \a info
*/
/**
* \brief Update the list with a union of itself and \a other
* \param other The other list
*
* Update the control list to include all values from the \a other list.
* Elements in the list whose control IDs are contained in \a other are updated
* with the value from \a other. Elements in the \a other list that have no
* corresponding element in the list are added to the list with their value.
*
* The behaviour is undefined if the two lists refer to different Camera
* instances.
*/
void ControlList::update(const ControlList &other)
{
if (other.camera_ != camera_) {
LOG(Controls, Error)
<< "Can't update ControlList from a different camera";
return;
}
for (auto it : other) {
const ControlInfo *info = it.first;
const ControlValue &value = it.second;
controls_[info] = value;
}
}
} /* namespace libcamera */
|