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/* SPDX-License-Identifier: GPL-2.0-or-later */
/*
* Copyright (C) 2022, Ideas on Board Oy
*
* sdl_sink.h - SDL Sink
*/
#pragma once
#include <map>
#include <memory>
#include <libcamera/stream.h>
#include <SDL2/SDL.h>
#include "frame_sink.h"
class Image;
class SDLTexture;
class SDLSink : public FrameSink
{
public:
SDLSink();
~SDLSink();
int configure(const libcamera::CameraConfiguration &config) override;
int start() override;
int stop() override;
void mapBuffer(libcamera::FrameBuffer *buffer) override;
bool processRequest(libcamera::Request *request) override;
private:
void renderBuffer(libcamera::FrameBuffer *buffer);
void processSDLEvents();
std::map<libcamera::FrameBuffer *, std::unique_ptr<Image>>
mappedBuffers_;
std::unique_ptr<SDLTexture> texture_;
SDL_Window *window_;
SDL_Renderer *renderer_;
SDL_Rect rect_;
bool init_;
};
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