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path: root/src/apps/cam/sdl_texture.cpp
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/* SPDX-License-Identifier: GPL-2.0-or-later */
/*
 * Copyright (C) 2022, Ideas on Board Oy
 *
 * SDL Texture
 */

#include "sdl_texture.h"

#include <iostream>

SDLTexture::SDLTexture(const SDL_Rect &rect, uint32_t pixelFormat,
		       const int stride)
	: ptr_(nullptr), rect_(rect), pixelFormat_(pixelFormat), stride_(stride)
{
}

SDLTexture::~SDLTexture()
{
	if (ptr_)
		SDL_DestroyTexture(ptr_);
}

int SDLTexture::create(SDL_Renderer *renderer)
{
	ptr_ = SDL_CreateTexture(renderer, pixelFormat_,
				 SDL_TEXTUREACCESS_STREAMING, rect_.w,
				 rect_.h);
	if (!ptr_) {
		std::cerr << "Failed to create SDL texture: " << SDL_GetError()
			  << std::endl;
		return -ENOMEM;
	}

	return 0;
}
">CaptureAsyncTest::receiveBuffer); for (const std::unique_ptr<FrameBuffer> &buffer : buffers_) { if (capture_->queueBuffer(buffer.get())) { std::cout << "Failed to queue buffer" << std::endl; return TestFail; } } ret = capture_->streamOn(); if (ret) return TestFail; timeout.start(10000); while (timeout.isRunning()) { dispatcher->processEvents(); if (frames > 30) break; } if (frames < 1) { std::cout << "Failed to capture any frames within timeout." << std::endl; return TestFail; } if (frames < 30) { std::cout << "Failed to capture 30 frames within timeout." << std::endl; return TestFail; } std::cout << "Processed " << frames << " frames" << std::endl; ret = capture_->streamOff(); if (ret) return TestFail; return TestPass; } private: unsigned int frames; }; TEST_REGISTER(CaptureAsyncTest);