1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
|
/* SPDX-License-Identifier: LGPL-2.1-or-later */
/*
* Copyright (C) 2019, Google Inc.
*
* signal.h - Signal & slot implementation
*/
#ifndef __LIBCAMERA_SIGNAL_H__
#define __LIBCAMERA_SIGNAL_H__
#include <list>
#include <vector>
namespace libcamera {
template<typename... Args>
class Signal;
template<typename... Args>
class SlotBase
{
public:
SlotBase(void *obj)
: obj_(obj) {}
virtual ~SlotBase() {}
virtual void invoke(Args... args) = 0;
protected:
friend class Signal<Args...>;
void *obj_;
};
template<typename T, typename... Args>
class SlotMember : public SlotBase<Args...>
{
public:
SlotMember(T *obj, void (T::*func)(Args...))
: SlotBase<Args...>(obj), func_(func) {}
void invoke(Args... args) { (static_cast<T *>(this->obj_)->*func_)(args...); }
private:
friend class Signal<Args...>;
void (T::*func_)(Args...);
};
template<typename... Args>
class SlotStatic : public SlotBase<Args...>
{
public:
SlotStatic(void (*func)(Args...))
: SlotBase<Args...>(nullptr), func_(func) {}
void invoke(Args... args) { (*func_)(args...); }
private:
friend class Signal<Args...>;
void (*func_)(Args...);
};
template<typename... Args>
class Signal
{
public:
Signal() {}
~Signal()
{
for (SlotBase<Args...> *slot : slots_)
delete slot;
}
template<typename T>
void connect(T *object, void (T::*func)(Args...))
{
slots_.push_back(new SlotMember<T, Args...>(object, func));
}
void connect(void (*func)(Args...))
{
slots_.push_back(new SlotStatic<Args...>(func));
}
void disconnect()
{
for (SlotBase<Args...> *slot : slots_)
delete slot;
slots_.clear();
}
template<typename T>
void disconnect(T *object)
{
for (auto iter = slots_.begin(); iter != slots_.end(); ) {
SlotBase<Args...> *slot = *iter;
if (slot->obj_ == object) {
iter = slots_.erase(iter);
delete slot;
} else {
++iter;
}
}
}
template<typename T>
void disconnect(T *object, void (T::*func)(Args...))
{
for (auto iter = slots_.begin(); iter != slots_.end(); ) {
SlotBase<Args...> *slot = *iter;
/*
* If the obj_ pointer matches the object types must
* match, so we can safely cast to SlotMember<T, Args>.
*/
if (slot->obj_ == object &&
static_cast<SlotMember<T, Args...> *>(slot)->func_ == func) {
iter = slots_.erase(iter);
delete slot;
} else {
++iter;
}
}
}
void disconnect(void (*func)(Args...))
{
for (auto iter = slots_.begin(); iter != slots_.end(); ) {
SlotBase<Args...> *slot = *iter;
if (slot->obj_ == nullptr &&
static_cast<SlotStatic<Args...> *>(slot)->func_ == func) {
iter = slots_.erase(iter);
delete slot;
} else {
++iter;
}
}
}
void emit(Args... args)
{
/*
* Make a copy of the slots list as the slot could call the
* disconnect operation, invalidating the iterator.
*/
std::vector<SlotBase<Args...> *> slots{ slots_.begin(), slots_.end() };
for (SlotBase<Args...> *slot : slots)
slot->invoke(args...);
}
private:
std::list<SlotBase<Args...> *> slots_;
};
} /* namespace libcamera */
#endif /* __LIBCAMERA_SIGNAL_H__ */
|