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.. SPDX-License-Identifier: CC-BY-SA-4.0
.. include:: documentation-contents.rst
libcamera Architecture
======================
While offering a unified API towards upper layers, and presenting itself as a
single library, libcamera isn't monolithic. It exposes multiple components
through its public API and is built around a set of separate helpers internally.
Hardware abstractions are handled through the use of device-specific components
where required and dynamically loadable plugins are used to separate image
processing algorithms from the core libcamera codebase.
::
--------------------------< libcamera Public API >---------------------------
^ ^
| |
v v
+-------------+ +---------------------------------------------------+
| Camera | | Camera Device |
| Manager | | +-----------------------------------------------+ |
+-------------+ | | Device-Agnostic | |
^ | | | |
| | | +--------------------------+ |
| | | | ~~~~~~~~~~~~~~~~~~~~~~~ |
| | | | { +-----------------+ } |
| | | | } | //// Image //// | { |
| | | | <-> | / Processing // | } |
| | | | } | / Algorithms // | { |
| | | | { +-----------------+ } |
| | | | ~~~~~~~~~~~~~~~~~~~~~~~ |
| | | | ========================== |
| | | | +-----------------+ |
| | | | | // Pipeline /// | |
| | | | <-> | /// Handler /// | |
| | | | | /////////////// | |
| | +--------------------+ +-----------------+ |
| | Device-Specific |
| +---------------------------------------------------+
| ^ ^
| | |
v v v
+--------------------------------------------------------------------+
| Helpers and Support Classes |
| +-------------+ +-------------+ +-------------+ +-------------+ |
| | MC & V4L2 | | Buffers | | Sandboxing | | Plugins | |
| | Support | | Allocator | | IPC | | Manager | |
| +-------------+ +-------------+ +-------------+ +-------------+ |
| +-------------+ +-------------+ |
| | Pipeline | | ... | |
| | Runner | | | |
| +-------------+ +-------------+ |
+--------------------------------------------------------------------+
/// Device-Specific Components
~~~ Sandboxing
Camera Manager
The Camera Manager enumerates cameras and instantiates Pipeline Handlers to
manage each Camera that libcamera supports. The Camera Manager supports
hotplug detection and notification events when supported by the underlying
kernel devices.
There is only ever one instance of the Camera Manager running per application.
Each application's instance of the Camera Manager ensures that only a single
application can take control of a camera device at once.
Read the `Camera Manager API`_ documentation for more details.
.. _Camera Manager API: https://libcamera.org/api-html/classlibcamera_1_1CameraManager.html
Camera Device
The Camera class represents a single item of camera hardware that is capable
of producing one or more image streams, and provides the API to interact with
the underlying device.
If a system has multiple instances of the same hardware attached, each has its
own instance of the camera class.
The API exposes full control of the device to upper layers of libcamera through
the public API, making it the highest level object libcamera exposes, and the
object that all other API operations interact with from configuration to
capture.
Read the `Camera API`_ documentation for more details.
.. _Camera API: https://libcamera.org/api-html/classlibcamera_1_1Camera.html
Pipeline Handler
The Pipeline Handler manages the complex pipelines exposed by the kernel
drivers through the Media Controller and V4L2 APIs. It abstracts pipeline
handling to hide device-specific details from the rest of the library, and
implements both pipeline configuration based on stream configuration, and
pipeline runtime execution and scheduling when needed by the device.
The Pipeline Handler lives in the same process as the rest of the library, and
has access to all helpers and kernel camera-related devices.
Hardware abstraction is handled by device specific Pipeline Handlers which are
derived from the Pipeline Handler base class allowing commonality to be shared
among the implementations.
Derived pipeline handlers create Camera device instances based on the devices
they detect and support on the running system, and are responsible for
managing the interactions with a camera device.
More details can be found in the `PipelineHandler API`_ documentation, and the
:doc:`Pipeline Handler Writers Guide <guides/pipeline-handler>`.
.. _PipelineHandler API: https://libcamera.org/api-html/classlibcamera_1_1PipelineHandler.html
Image Processing Algorithms
Together with the hardware image processing and hardware statistics
collection, the Image Processing Algorithms (IPA) implement 3A (Auto-Exposure,
Auto-White Balance and Auto-Focus) and other algorithms. They run on the CPU
and control hardware image processing based on the parameters supplied by
upper layers, closing the control loop of the ISP.
IPAs are loaded as external plugins named IPA Modules. IPA Modules can be part
of the libcamera code base or provided externally by camera vendors as
open-source or closed-source components.
Open source IPA Modules built with libcamera are run in the same process space
as libcamera. External IPA Modules are run in a separate sandboxed process. In
either case, they can only interact with libcamera through the API provided by
the Pipeline Handler. They have a restricted view of the system, with no direct
access to kernel camera devices, no access to networking APIs, and limited
access to file systems. All their accesses to image and metadata are mediated
by dmabuf instances explicitly passed by the Pipeline Handler to the IPA
Module.
IPA Modules are only required for platforms and devices with an ISP controlled
by the host CPU. Camera sensors which have an integrated ISP are not
controlled through the IPA Module.
Helpers and Support Classes
While Pipeline Handlers are device-specific, implementations are expected to
share code due to usage of identical APIs towards the kernel camera drivers
and the Image Processing Algorithms. This includes without limitation handling
of the MC and V4L2 APIs, buffer management through dmabuf, and pipeline
discovery, configuration and scheduling. Such code will be factored out to
helpers when applicable.
Other parts of libcamera will also benefit from factoring code out to
self-contained support classes, even if such code is present only once in the
code base, in order to keep the source code clean and easy to read. This
should be the case for instance for plugin management.
Platform Support
----------------
The library currently supports the following hardware platforms specifically
with dedicated pipeline handlers:
- Arm Mali-C55
- Intel IPU3 (ipu3)
- NXP i.MX8MP (imx8-isi and rkisp1)
- RaspberryPi 3, 4 and zero (rpi/vc4)
- Rockchip RK3399 (rkisp1)
Furthermore, generic platform support is provided for the following:
- USB video device class cameras (uvcvideo)
- iMX7, IPU6, Allwinner Sun6i (simple)
- Virtual media controller driver for test use cases (vimc)
|