/* SPDX-License-Identifier: LGPL-2.1-or-later */ /* * Copyright (C) 2018, Google Inc. * * pipeline_handler.cpp - Pipeline handler infrastructure */ #include #include #include "log.h" #include "media_device.h" #include "pipeline_handler.h" /** * \file pipeline_handler.h * \brief Create pipelines and cameras from a set of media devices * * Each pipeline supported by libcamera needs to be backed by a pipeline * handler implementation that operate on a set of media devices. The pipeline * handler is responsible for matching the media devices it requires with the * devices present in the system, and once all those devices can be acquired, * create corresponding Camera instances. * * Every subclass of PipelineHandler shall be registered with libcamera using * the REGISTER_PIPELINE_HANDLER() macro. */ namespace libcamera { LOG_DEFINE_CATEGORY(Pipeline) /** * \class CameraData * \brief Base class for platform-specific data associated with a camera * * The CameraData base abstract class represents platform specific-data * a pipeline handler might want to associate with a Camera to access them * at a later time. * * Pipeline handlers are expected to extend this base class with platform * specific implementation, associate instances of the derived classes * using the setCameraData() method, and access them at a later time * with cameraData(). */ /** * \class PipelineHandler * \brief Create and manage cameras based on a set of media devices * * The PipelineHandler matches the media devices provided by a DeviceEnumerator * with the pipelines it supports and creates corresponding Camera devices. * * Pipeline handler instances are reference-counted through std::shared_ptr<>. * They implement std::enable_shared_from_this<> in order to create new * std::shared_ptr<> in code paths originating from member functions of the * PipelineHandler class where only the 'this' pointer is available. */ /** * \brief Construct a PipelineHandler instance * \param[in] manager The camera manager * * In order to honour the std::enable_shared_from_this<> contract, * PipelineHandler instances shall never be constructed manually, but always * through the PipelineHandlerFactory::create() method implemented by the * respective factories. */ PipelineHandler::PipelineHandler(CameraManager *manager) : manager_(manager) { } /** * \brief Delete the pipeline handler * * Release the cameraData_ map, causing all data there referenced to be * deleted, as they are stored as unique_ptr */ PipelineHandler::~PipelineHandler() { cameraData_.clear(); }; /** * \fn PipelineHandler::match(DeviceEnumerator *enumerator) * \brief Match media devices and create camera instances * \param enumerator The enumerator providing all media devices found in the * system * * This function is the main entry point of the pipeline handler. It is called * by the camera manager with the \a enumerator passed as an argument. It shall * acquire from the \a enumerator all the media devices it needs for a single * pipeline, create one or multiple Camera instances and register them with the * camera manager. * * If all media devices needed by the pipeline handler are found, they must all * be acquired by a call to MediaDevice::acquire(). This function shall then * create the corresponding Camera instances, store them internally, and return * true. Otherwise it shall not acquire any media device (or shall release all * the media devices is has acquired by calling MediaDevice::release()) and * return false. * * If multiple instances of a pipeline are available in the system, the * PipelineHandler class will be instanciated once per instance, and its match() * function called for every instance. Each call shall acquire media devices for * one pipeline instance, until all compatible media devices are exhausted. * * If this function returns true, a new instance of the pipeline handler will * be created and its match() function called, * * \return true if media devices have been acquired and camera instances * created, or false otherwise */ /** * \var PipelineHandler::manager_ * \brief The Camera manager associated with the pipeline handler * * The camera manager pointer is stored in the pipeline handler for the * convenience of pipeline handler implementations. It remains valid and * constant for the whole lifetime of the pipeline handler. */ /** * \brief Register a camera to the camera manager and pipeline handler * \param[in] camera The camera to be added * * This function is called by pipeline handlers to register the cameras they * handle with the camera manager. */ void PipelineHandler::registerCamera(std::shared_ptr camera) { cameras_.push_back(camera); manager_->addCamera(std::move(camera)); } /** * \brief Enable hotplug handling for a media device * \param[in] media The media device * * This function enables hotplug handling, and especially hot-unplug handling, * of the \a media device. It shall be called by pipeline handlers for all the * media devices that can be disconnected. * * When a media device passed to this function is later unplugged, the pipeline * handler gets notified and automatically disconnects all the cameras it has * registered without requiring any manual intervention. */ void PipelineHandler::hotplugMediaDevice(MediaDevice *media) { media->disconnected.connect(this, &PipelineHandler::mediaDeviceDisconnected); } /** * \brief Device disconnection handler * * This virtual function is called to notify the pipeline handler that the * device it handles has been disconnected. It notifies all cameras created by * the pipeline handler that they have been disconnected, and unregisters them * from the camera manager. * * The function can be overloaded by pipeline handlers to perform custom * operations at disconnection time. Any overloaded version shall call the * PipelineHandler::disconnect() base function for proper hot-unplug operation. */ void PipelineHandler::disconnect() { for (std::weak_ptr ptr : cameras_) { std::shared_ptr camera = ptr.lock(); if (!camera) continue; camera->disconnect(); manager_->removeCamera(camera.get()); } cameras_.clear(); } /** * \brief Slot for the MediaDevice disconnected signal */ void PipelineHandler::mediaDeviceDisconnected(MediaDevice *media) { if (cameras_.empty()) return; disconnect(); } /** * \brief Retrieve the pipeline-specific data associated with a Camera * \param camera The camera data is associate with * * \return A pointer to the pipeline-specific data set with setCameraData(). * The returned pointer lifetime is associated with the one of the pipeline * handler, and caller of this function shall never release it manually. */ CameraData *PipelineHandler::cameraData(const Camera *camera) { if (!cameraData_.count(camera)) { LOG(Pipeline, Error) << "Cannot get data associated with camera " << camera->name(); return nullptr; } return cameraData_[camera].get(); } /** * \brief Set pipeline-specific data in the camera * \param camera The camera to associate data to * \param data The pipeline-specific data * * This method allows pipeline handlers to associate pipeline-specific * information with \a camera. The \a data lifetime gets associated with * the pipeline handler one, and gets released at deletion time. * * If pipeline-specific data has already been associated with the camera by a * previous call to this method, is it replaced by \a data and the previous data * are deleted, rendering all references to them invalid. * * The data can be retrieved by pipeline handlers using the cameraData() method. */ void PipelineHandler::setCameraData(const Camera *camera, std::unique_ptr data) { if (cameraData_.count(camera)) LOG(Pipeline, Debug) << "Replacing data associated with " << camera->name(); cameraData_[camera] = std::move(data); } /** * \class PipelineHandlerFactory * \brief Registration of PipelineHandler classes and creation of instances * * To facilitate discovery and instantiation of PipelineHandler classes, the * PipelineHandlerFactory class maintains a registry of pipeline handler * classes. Each PipelineHandler subclass shall register itself using the * REGISTER_PIPELINE_HANDLER() macro, which will create a corresponding * instance of a PipelineHandlerFactory subclass and register it with the * static list of factories. */ /** * \brief Construct a pipeline handler factory * \param[in] name Name of the pipeline handler class * * Creating an instance of the factory registers is with the global list of * factories, accessible through the factories() function. * * The factory \a name is used for debug purpose and shall be unique. */ PipelineHandlerFactory::PipelineHandlerFactory(const char *name) : name_(name) { registerType(this); } /** * \fn PipelineHandlerFactory::create() * \brief Create an instance of the PipelineHandler corresponding to the factory * \param[in] manager The camera manager * * This virtual function is implemented by the REGISTER_PIPELINE_HANDLER() * macro. It creates a pipeline handler instance associated with the camera * \a manager. * * \return a pointer to a newly constructed instance of the PipelineHandler * subclass corresponding to the factory */ /** * \fn PipelineHandlerFactory::name() * \brief Retrieve the factory name * \return The factory name */ /** * \brief Add a pipeline handler class to the registry * \param[in] factory Factory to use to construct the pipeline handler * * The caller is responsible to guarantee the uniqueness of the pipeline handler * name. */ void PipelineHandlerFactory::registerType(PipelineHandlerFactory *factory) { std::vector &factories = PipelineHandlerFactory::factories(); factories.push_back(factory); LOG(Pipeline, Debug) << "Registered pipeline handler \"" << factory->name() << "\""; } /** * \brief Retrieve the list of all pipeline handler factories * * The static factories map is defined inside the function to ensures it gets * initialized on first use, without any dependency on link order. * * \return the list of pipeline handler factories */ std::vector &PipelineHandlerFactory::factories() { static std::vector factories; return factories; } /** * \def REGISTER_PIPELINE_HANDLER * \brief Register a pipeline handler with the pipeline handler factory * \param[in] handler Class name of PipelineHandler derived class to register * * Register a PipelineHandler subclass with the factory and make it available to * try and match devices. */ } /* namespace libcamera */