/* SPDX-License-Identifier: GPL-2.0-or-later */ /* * Copyright (C) 2022, Ideas on Board Oy * * sdl_texture_yuv.h - SDL YUV Textures */ #pragma once #include "sdl_texture.h" #if SDL_VERSION_ATLEAST(2, 0, 16) class SDLTextureNV12 : public SDLTexture { public: SDLTextureNV12(const SDL_Rect &rect, unsigned int stride); void update(const std::vector<libcamera::Span<const uint8_t>> &data) override; }; #endif class SDLTextureYUYV : public SDLTexture { public: SDLTextureYUYV(const SDL_Rect &rect, unsigned int stride); void update(const std::vector<libcamera::Span<const uint8_t>> &data) override; };