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/* SPDX-License-Identifier: LGPL-2.1-or-later */
/*
 * Copyright (C) 2019, Google Inc.
 *
 * control_serializer.cpp - Control (de)serializer
 */

#include "libcamera/internal/control_serializer.h"

#include <algorithm>
#include <memory>
#include <vector>

#include <libcamera/control_ids.h>
#include <libcamera/controls.h>
#include <libcamera/ipa/ipa_controls.h>
#include <libcamera/span.h>

#include "libcamera/internal/byte_stream_buffer.h"
#include "libcamera/internal/log.h"

/**
 * \file control_serializer.h
 * \brief Serialization and deserialization helpers for controls
 */

namespace libcamera {

LOG_DEFINE_CATEGORY(Serializer)

/**
 * \class ControlSerializer
 * \brief Serializer and deserializer for control-related classes
 *
 * The control serializer is a helper to serialize and deserialize
 * ControlInfoMap and ControlValue instances for the purpose of communication
 * with IPA modules.
 *
 * Neither the ControlInfoMap nor the ControlList are self-contained data
 * container. ControlInfoMap references an external ControlId in each of its
 * entries, and ControlList references a ControlInfoMap for the purpose of
 * validation. Serializing and deserializing those objects thus requires a
 * context that maintains the associations between them. The control serializer
 * fulfils this task.
 *
 * ControlInfoMap instances can be serialized on their own, but require
 * ControlId instances to be provided at deserialization time. The serializer
 * recreates those ControlId instances and stores them in an internal cache,
 * from which the ControlInfoMap is populated.
 *
 * ControlList instances need to be associated with a ControlInfoMap when
 * deserialized. To make this possible, the control lists are serialized with a
 * handle to their ControlInfoMap, and the map is looked up from the handle at
 * deserialization time. To make this possible, the serializer assigns a
 * numerical handle to ControlInfoMap instances when they are serialized, and
 * stores the mapping between handle and ControlInfoMap both when serializing
 * (for the pipeline handler side) and deserializing (for the IPA side) them.
 * This mapping is used when serializing a ControlList to include the
 * corresponding ControlInfoMap handle in the binary data, and when
 * deserializing to retrieve the corresponding ControlInfoMap.
 *
 * In order to perform those tasks, the serializer keeps an internal state that
 * needs to be properly populated. This mechanism requires the ControlInfoMap
 * corresponding to a ControlList to have been serialized or deserialized
 * before the ControlList is serialized or deserialized. Failure to comply with
 * that constraint results in serialization or deserialization failure of the
 * ControlList.
 *
 * The serializer can be reset() to clear its internal state. This may be
 * performed when reconfiguring an IPA to avoid constant growth of the internal
 * state, especially if the contents of the ControlInfoMap instances change at
 * that time. A reset of the serializer invalidates all ControlList and
 * ControlInfoMap that have been previously deserialized. The caller shall thus
 * proceed with care to avoid stale references.
 */

ControlSerializer::ControlSerializer()
	: serial_(0)
{
}

/**
 * \brief Reset the serializer
 *
 * Reset the internal state of the serializer. This invalidates all the
 * ControlList and ControlInfoMap that have been previously deserialized.
 */
void ControlSerializer::reset()
{
	serial_ = 0;

	infoMapHandles_.clear();
	infoMaps_.clear();
	controlIds_.clear();
}

size_t ControlSerializer::binarySize(const ControlValue &value)
{
	return value.data().size_bytes();
}

size_t ControlSerializer::binarySize(const ControlInfo &info)
{
	return binarySize(info.min()) + binarySize(info.max());
}

/**
 * \brief Retrieve the size in bytes required to serialize a ControlInfoMap
 * \param[in] infoMap The control info map
 *
 * Compute and return the size in bytes required to store the serialized
 * ControlInfoMap.
 *
 * \return The size in bytes required to store the serialized ControlInfoMap
 */
size_t ControlSerializer::binarySize(const ControlInfoMap &infoMap)
{
	size_t size = sizeof(struct ipa_controls_header)
		    + infoMap.size() * sizeof(struct ipa_control_info_entry);

	for (const auto &ctrl : infoMap)
		size += binarySize(ctrl.second);

	return size;
}

/**
 * \brief Retrieve the size in bytes required to serialize a ControlList
 * \param[in] list The control list
 *
 * Compute and return the size in bytes required to store the serialized
 * ControlList.
 *
 * \return The size in bytes required to store the serialized ControlList
 */
size_t ControlSerializer::binarySize(const ControlList &list)
{
	size_t size = sizeof(struct ipa_controls_header)
		    + list.size() * sizeof(struct ipa_control_value_entry);

	for (const auto &ctrl : list)
		size += binarySize(ctrl.second);

	return size;
}

void ControlSerializer::store(const ControlValue &value,
			      ByteStreamBuffer &buffer)
{
	buffer.write(value.data());
}

void ControlSerializer::store(const ControlInfo &info, ByteStreamBuffer &buffer)
{
	store(info.min(), buffer);
	store(info.max(), buffer);
}

/**
 * \brief Serialize a ControlInfoMap in a buffer
 * \param[in] infoMap The control info map to serialize
 * \param[in] buffer The memory buffer where to serialize the ControlInfoMap
 *
 * Serialize the \a infoMap into the \a buffer using the serialization format
 * defined by the IPA context interface in ipa_controls.h.
 *
 * The serializer stores a reference to the \a infoMap internally. The caller
 * shall ensure that \a infoMap stays valid until the serializer is reset().
 *
 * \return 0 on success, a negative error code otherwise
 * \retval -ENOSPC Not enough space is available in the buffer
 */
int ControlSerializer::serialize(const ControlInfoMap &infoMap,
				 ByteStreamBuffer &buffer)
{
	/* Compute entries and data required sizes. */