From 84ad104499d9efc0253dae1a60ee070ed375ad95 Mon Sep 17 00:00:00 2001 From: Laurent Pinchart Date: Thu, 20 Oct 2022 00:44:55 +0300 Subject: Move test applications to src/apps/ The cam and qcam test application share code, currently through a crude hack that references the cam source files directly from the qcam meson.build file. To prepare for the introduction of hosting that code in a static library, move all applications to src/apps/. Signed-off-by: Laurent Pinchart Reviewed-by: Paul Elder Reviewed-by: Kieran Bingham --- src/qcam/assets/shader/YUV_2_planes.frag | 42 -------------------------------- 1 file changed, 42 deletions(-) delete mode 100644 src/qcam/assets/shader/YUV_2_planes.frag (limited to 'src/qcam/assets/shader/YUV_2_planes.frag') diff --git a/src/qcam/assets/shader/YUV_2_planes.frag b/src/qcam/assets/shader/YUV_2_planes.frag deleted file mode 100644 index 1d5d1206..00000000 --- a/src/qcam/assets/shader/YUV_2_planes.frag +++ /dev/null @@ -1,42 +0,0 @@ -/* SPDX-License-Identifier: LGPL-2.1-or-later */ -/* - * Copyright (C) 2020, Linaro - * - * YUV_2_planes.frag - Fragment shader code for NV12, NV16 and NV24 formats - */ - -#ifdef GL_ES -precision mediump float; -#endif - -varying vec2 textureOut; -uniform sampler2D tex_y; -uniform sampler2D tex_u; - -const mat3 yuv2rgb_matrix = mat3( - YUV2RGB_MATRIX -); - -const vec3 yuv2rgb_offset = vec3( - YUV2RGB_Y_OFFSET / 255.0, 128.0 / 255.0, 128.0 / 255.0 -); - -void main(void) -{ - vec3 yuv; - - yuv.x = texture2D(tex_y, textureOut).r; -#if defined(YUV_PATTERN_UV) - yuv.y = texture2D(tex_u, textureOut).r; - yuv.z = texture2D(tex_u, textureOut).a; -#elif defined(YUV_PATTERN_VU) - yuv.y = texture2D(tex_u, textureOut).a; - yuv.z = texture2D(tex_u, textureOut).r; -#else -#error Invalid pattern -#endif - - vec3 rgb = yuv2rgb_matrix * (yuv - yuv2rgb_offset); - - gl_FragColor = vec4(rgb, 1.0); -} -- cgit v1.2.1