From 3e0b3a10779debd7f55f594e4b2c18f1acdb2d55 Mon Sep 17 00:00:00 2001 From: Laurent Pinchart Date: Sat, 6 Aug 2022 17:18:37 +0300 Subject: cam: Rename sdl_texture_yuyv.{cpp,h} to sdl_texture_yuv.{cpp,h} In preparation for the addition of NV12 support in the SDL sink, rename the sdl_texture_yuyv.{cpp,h} files to just "yuv". Separate sdl_texture_nv12.{cpp,h} files could be added instead, but given how short the implementation will be, grouping all YUV formats in a single file is better. Signed-off-by: Laurent Pinchart Reviewed-by: Kieran Bingham Reviewed-by: Jacopo Mondi Reviewed-by: Eric Curtin Tested-by: Kieran Bingham --- src/cam/sdl_texture_yuv.cpp | 20 ++++++++++++++++++++ 1 file changed, 20 insertions(+) create mode 100644 src/cam/sdl_texture_yuv.cpp (limited to 'src/cam/sdl_texture_yuv.cpp') diff --git a/src/cam/sdl_texture_yuv.cpp b/src/cam/sdl_texture_yuv.cpp new file mode 100644 index 00000000..07df4961 --- /dev/null +++ b/src/cam/sdl_texture_yuv.cpp @@ -0,0 +1,20 @@ +/* SPDX-License-Identifier: GPL-2.0-or-later */ +/* + * Copyright (C) 2022, Ideas on Board Oy + * + * sdl_texture_yuv.cpp - SDL Texture YUYV + */ + +#include "sdl_texture_yuv.h" + +using namespace libcamera; + +SDLTextureYUYV::SDLTextureYUYV(const SDL_Rect &rect, unsigned int stride) + : SDLTexture(rect, SDL_PIXELFORMAT_YUY2, stride) +{ +} + +void SDLTextureYUYV::update(Span data) +{ + SDL_UpdateTexture(ptr_, &rect_, data.data(), pitch_); +} -- cgit v1.2.1