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The entries for NV24 and NV42 were missing from the V4L2PixelFormat map.
Add them.
Signed-off-by: Paul Elder <paul.elder@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jean-Michel Hautbois <jeanmichel.hautbois@ideasonboard.com>
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Add V4L2 description strings to the map of V4L2 formats. To achieve
this, create an Info struct to wrap them. Update the one current user of
the old map.
This will be used later in the V4L2 compatibility layer to report the
V4L2 format description.
Signed-off-by: Paul Elder <paul.elder@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jean-Michel Hautbois <jeanmichel.hautbois@ideasonboard.com>
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Some applications (like Firefox) run open() many times on video device
nodes. This may lead to user confusion when they see "INFO V4L2Compat
v4l2_compat_manager.cpp:146 No camera found for /dev/videoX" over and
over again.
Lower the log level to debug so that we can still get this information
on debug, and so users won't see it all the time.
Signed-off-by: Paul Elder <paul.elder@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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After multi-planar support was introduced for jpeg encoding as well,
EncoderLibJpeg::encode() expects a vector of planes as the source of
framebuffer to be encoded. Currently, we are passing a contiguous buffer
which is treated as only one plane (instead of two, as thumbnail is NV12).
Hence, split the thumbnail data into respective planes according to NV12.
This fixes a crash in encoding of thumbnails.
Fixes: 894ca69f6043("android: jpeg: Support multi-planar buffers")
Signed-off-by: Umang Jain <umang.jain@ideasonboard.com>
Reviewed-by: Hirokazu Honda <hiroh@chromium.org>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
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The ControlValidator passed to a ControlList constructor
is used, but not modified.
Make it const.
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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Failure can still happen by CameraBufferManager during Unlock() and/or
Deregister() of camera3Buffer handles. We should be logging those
errors as well.
Signed-off-by: Umang Jain <umang.jain@ideasonboard.com>
Reviewed-by: Hirokazu Honda <hiroh@chromium.org>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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The V4L2 compatibility layer supports the single-planar API only, and
thus exposes a single V4L2 buffer plane to applications, regardless of
the number of planes in the FrameBuffer. For multi-planar frame buffers,
the bytesused value isn't correct as it only takes the first plane into
account. Fix it by summing the bytesused values for all FrameBuffer
planes.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Jean-Michel Hautbois <jeanmichel.hautbois@ideasonboard.com>
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Now that the ViewFinderQt receives an Image, move the Converter API to
take an Image as well, and enable multi-planar buffer support.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jean-Michel Hautbois <jeanmichel.hautbois@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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Now that the ViewFinderGL receives an Image, it can trivially support
multi-planar buffers.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jean-Michel Hautbois <jeanmichel.hautbois@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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Replace the manual implementation of frame buffer mapping with the Image
class to improve code sharing. The ViewFinder API is updated to take an
Image pointer in the render() function to prepare for multi-planar
buffer support.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jean-Michel Hautbois <jeanmichel.hautbois@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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Fix the debug message that prints frame metadata to print the number of
bytes used for each plane, not just the first one.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jean-Michel Hautbois <jeanmichel.hautbois@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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When creating a DRM frame buffer, the dmabufs for the planes are
imported as GEM objects. For multi-planar formats, all planes may use
the same dmabuf, which results in multiple imports. This doesn't cause
any issue at import time, as DRM detects this situation and returns the
same GEM object. However, when destroying the frame buffer, the same GEM
object ends up being closed multiple times, which generates an error.
Fix this by avoiding multiple imports of the same dmabuf for the same
frame buffer. While the issue may theoretically occur with identical
dmabufs for different frame buffers, this is quite unlikely and is thus
not addressed.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jean-Michel Hautbois <jeanmichel.hautbois@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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Now that libcamera supports per-plane offsets, pass the values to
drmModeAddFB2(). The KMS sink in cam is now capable of rendering
multi-planar formats.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jean-Michel Hautbois <jeanmichel.hautbois@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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The stride is not always identical for all planes for multi-planar
formats. Semi-planar YUV formats without horizontal subsampling often
have a chroma stride equal to twice the luma stride, and tri-planar YUV
formats with a 1/2 horizontal subsampling often have a chroma stride
equal to half the luma stride. This isn't correctly taken into account
when creating a DRM frame buffer, as the same stride is set for all
planes.
libcamera doesn't report per-plane stride values yet, but uses chroma
strides that match the above description for all currently supported
platforms. Calculation the chrome strides appropriately in the KMSSink
class, and pass them to DRM::createFrameBuffer().
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jean-Michel Hautbois <jeanmichel.hautbois@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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Replace the manual implementation of frame buffer mapping with the Image
class to improve code sharing.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jean-Michel Hautbois <jeanmichel.hautbois@ideasonboard.com>
Reviewed-by: Hirokazu Honda <hiroh@chromium.org>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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The new Image class represents a multi-planar image with direct access
to pixel data. It currently duplicates the function of the
MappedFrameBuffer class which is internal to libcamera, and will serve
as a design playground to improve the API until it is considered ready
to be made part of the libcamera public API.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Hirokazu Honda <hiroh@chromium.org>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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The JPEG post-processor uses MappedFrameBuffer to access pixel data, but
only uses data from the first plane. Pass the vector of planes to the
encode() function to correctly handle multi-planar formats (currently
limited to NV12).
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Acked-by: Umang Jain <umang.jain@ideasonboard.com>
Tested-by: Umang Jain <umang.jain@ideasonboard.com>
Reviewed-by: Hirokazu Honda <hiroh@chromium.org>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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When calculating the luma line address, the image width is used instead
of the stride. Without padding at the end of the line the the values
should be identical, but this is conceptually incorrect in any case. Fix
it.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Jean-Michel Hautbois <jeanmichel.hautbois@ideasonboard.com>
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Now that libcamera correctly supports frame buffers with different
dmabuf for each plane, remove the assumption that a single dmabuf is
used.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jean-Michel Hautbois <jeanmichel.hautbois@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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The number of metadata planes should always match the number of frame
buffer planes. Enforce this by making the vector private and providing
accessor functions.
As this changes the public API, update all in-tree users accordingly.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Jean-Michel Hautbois <jeanmichel.hautbois@ideasonboard.com>
Reviewed-by: Hirokazu Honda <hiroh@chromium.org>
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The metadata planes are allocated by V4L2VideoDevice when dequeuing a
buffer. This causes the metadata planes to only be allocated after a
buffer gets dequeued, and doesn't provide any strong guarantee that
their number matches the number of FrameBuffer planes. The lack of this
invariant makes the FrameBuffer class fragile.
As a first step towards fixing this, allocate the metadata planes when
the FrameBuffer is constructed. The FrameMetadata API should be further
improved by preventing a change in the number of planes.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jean-Michel Hautbois <jeanmichel.hautbois@ideasonboard.com>
Reviewed-by: Hirokazu Honda <hiroh@chromium.org>
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Replace a manual counter with the utils::enumerate() utility function.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Hirokazu Honda <hiroh@chromium.org>
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When dequeueing a buffer from a V4L2VideoDevice, the number of planes in
the FrameBuffer may not match the number of V4L2 buffer planes if the
PixelFormat is multi-planar (has multiple colour planes) and the V4L2
format is single-planar (has a single buffer plane). In this case, we
need to split the single V4L2 buffer plane into FrameBuffer planes. Do
so, and add checks to reject invalid V4L2 buffers in case of a driver
issue.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Hirokazu Honda <hiroh@chromium.org>
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When queueing a buffer to a V4L2VideoDevice, the number of planes in the
FrameBuffer may not match the number of V4L2 buffer planes if the
PixelFormat is multi-planar (has multiple colour planes) and the V4L2
format is single-planar (has a single buffer plane). In this case, we
need to coalesce all FrameBuffer planes into a single V4L2 buffer plane.
Do so, and add validity checks to reject frame buffers that can't be
described using a single V4L2 buffer plane.
This change prepares for proper multi-planar support, but isn't expected
to result in a change of behaviour with existing pipeline handlers, as
none of them queue an output buffer with multiple FrameBuffer planes or
use non-contiguous buffers for either capture or output.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Hirokazu Honda <hiroh@chromium.org>
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When creating FrameBuffer instances, the V4L2VideoDevice computes plane
offsets using minimal stride for the format. This doesn't always produce
a valid result when the device requires padding at the end of lines. Fix
it by computing offsets using the stride reported by V4L2.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jean-Michel Hautbois <jeanmichel.hautbois@ideasonboard.com>
Reviewed-by: Hirokazu Honda <hiroh@chromium.org>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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The V4L2VideoDevice::createBuffer() calculates offsets manually when
using a multi-planar pixel format and a single-planar V4L2 format. The
process isn't trivial, document it.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jean-Michel Hautbois <jeanmichel.hautbois@ideasonboard.com>
Reviewed-by: Hirokazu Honda <hiroh@chromium.org>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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Cache the PixelFormatInfo instead of looking it up in every call to
createBuffer(). This prepares for usage of the info in queueBuffer(), to
avoid a looking every time a buffer is queued.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Hirokazu Honda <hiroh@chromium.org>
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Multi-planar frame buffers can store their planes contiguously in
memory, or split them in discontiguous memory areas. Add a private
function to check in which of these two categories the frame buffer
belongs. This will be used to correctly handle the differences between
the V4L2 single and multi planar APIs.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Hirokazu Honda <hiroh@chromium.org>
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The FrameBuffer::planes() function checks that planes are correctly
initialized with an offset. This can be done at construction time
instead, as the planes are constant. The backtrace generated by the
assertion will show where the faulty frame buffer is created instead of
where it is used, easing debugging.
As the runtime overhead is reduced, there's no real need to drop the
assertion in the future anymore, it can be useful to ensure that the
planes are correctly populated by the caller. Drop the comment that
calls for removing the check.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Hirokazu Honda <hiroh@chromium.org>
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V4L2 describes multi-planar formats with different 4CCs depending on
whether or not the planes are stored contiguously in memory. Support
this when translating between PixelFormat and V4L2PixelFormat.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Hirokazu Honda <hiroh@chromium.org>
Reviewed-by: Jean-Michel Hautbois <jeanmichel.hautbois@ideasonboard.com>
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Add two helpers functions to the PixelFormatInfo class to compute the
byte size of a given plane, taking the frame size, the stride, the
alignment constraints and the vertical subsampling into account.
Use the new functions through the code base to replace manual
implementations.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Hirokazu Honda <hiroh@chromium.org>
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Move the PixelFormatPlaneInfo structure within the PixelFormatInfo class
definition and rename it to Plane, to align the naming scheme with other
parts of libcamera, such as FrameBuffer::Plane or FrameMetadata::Plane.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jean-Michel Hautbois <jeanmichel.hautbois@ideasonboard.com>
Reviewed-by: Hirokazu Honda <hiroh@chromium.org>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Paul Elder <paul.elder@ideasonboard.com>
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Replace manual searches for V4L2 pixel format in the PixelFormatInfo
with the V4L2PixelFormat::fromPixelFormat() helper function. This
prepares for multi-planar support that will modify how V4L2 pixel
formats are stored in PixelFormatInfo.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jean-Michel Hautbois <jeanmichel.hautbois@ideasonboard.com>
Reviewed-by: Hirokazu Honda <hiroh@chromium.org>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Paul Elder <paul.elder@ideasonboard.com>
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The V4L2VideoDevice::toV4L2PixelFormat() function is incorrectly
implemented, as it will pick a multi-planar format if the device
supports the multi-planar API, even if only single-planar formats are
supported. This currently works because the implementation calls
V4L2PixelFormat::fromPixelFormat(), which ignores the multiplanar
argument and always returns a single-planar format.
Fixing this isn't trivial. As we don't need to support multi-planar V4L2
formats at this point, drop the function instead of pretending
everything is fine, and call V4L2PixelFormat::fromPixelFormat() directly
from pipeline handlers. As the single-planar case is the most common,
set the multiplanar argument to false by default to avoid long lines.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jean-Michel Hautbois <jeanmichel.hautbois@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Hirokazu Honda <hiroh@chromium.org>
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The inode is useful to check if two file descriptors refer to the same
file. Add a function to retrieve it.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Jean-Michel Hautbois <jeanmichel.hautbois@ideasonboard.com>
Reviewed-by: Paul Elder <paul.elder@ideasonboard.com>
Reviewed-by: Hirokazu Honda <hiroh@chromium.org>
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Add camera sensor properties for the Hynix hi846 sensor. The part is
also called YACG4D0C9SHC and a datasheet can be found at
https://product.skhynix.com/products/cis/cis.go
This is the selfie camera in the Librem 5 phone.
Signed-off-by: Martin Kepplinger <martin.kepplinger@puri.sm>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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Usually .cpp files are equipped with using namespace libcamera;
Hence, it is unnecessary mentioning the explicit namespace of
libcamera at certain places.
While at it, a small typo in a comment was noticed and fixed as
part of this patch.
Signed-off-by: Umang Jain <umang.jain@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Hirokazu Honda <hiroh@chromium.org>
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Replace the open-coded PixelFormat lookup with the
V4L2PixelFormat::toPixelFormat() helper function. This simplifies the
implementation.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Umang Jain <umang.jain@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasoboard.com>
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Many signals used in internal and public APIs carry the emitter pointer
as a signal argument. This was done to allow slots connected to multiple
signal instances to differentiate between emitters. While starting from
a good intention of facilitating the implementation of slots, it turned
out to be a bad API design as the signal isn't meant to know what it
will be connected to, and thus shouldn't carry parameters that are
solely meant to support a use case specific to the connected slot.
These pointers turn out to be unused in all slots but one. In the only
case where it is needed, it can be obtained by wrapping the slot in a
lambda function when connecting the signal. Do so, and drop the emitter
pointer from all signals.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Umang Jain <umang.jain@ideasonboard.com>
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In many cases, the emitter object passed as a pointer from signals to
slots is also available as a class member. Use the class member when
this occurs, to prepare for removal of the emitter object pointer from
signals.
In test/event.cpp, this additionally requires moving the EventNotifier
to a class member.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Umang Jain <umang.jain@ideasonboard.com>
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It can be useful to connect a signal to a functor, and in particular a
lambda function, while still operating in the context of a receiver
object (to support both object-based disconnection and queued
connections to Object instances).
Add a BoundMethodFunctor class to bind a functor, and a corresponding
Signal::connect() function. There is no corresponding disconnect()
function, as a lambda passed to connect() can't be later passed to
disconnect(). Disconnection typically uses disconnect(T *object), which
will cover the vast majority of use cases.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Umang Jain <umang.jain@ideasonboard.com>
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When disconnecting a signal from a receiver, it is usually not necessary
to specify the receiver's slot function explicitly, as the signal is
often connected to a single slot for a given receiver. We can thus use a
simpler version of Signal::disconnect() that takes a pointer to the
receiver object only. This reduces code size, as the disconnect()
function is a template function.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Umang Jain <umang.jain@ideasonboard.com>
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libcamera isn't supposed to log messages after the logger is destroyed,
as the global logger instance is destroyed after the main() function
returns, and the camera manager is supposed to have been stopped and
destroyed before that.
This rule is difficult to enforce in the V4L2 compat implementation, as
there is no location where we can destroy the camera manager manually
before the logger is destroyed. This results in a use-after-free
condition when the camera manager gets stopped during destruction.
Fix it by not trying to print log messages when the global logger
instance has been destroyed.
This is a bit of a hack, but hopefully not too bad. There could be race
conditions when using a CameraManager instance that is destroyed as part
of the destruction of global variables (like the V4L2 compat layer does,
it wraps CameraManager in a singleton V4L2CompatManager class, and
destroys it when V4L2CompatManager is destroyed) as the CameraManager
thread will still be running when the logger gets destroyed, but this
doesn't cause any regression as we destroy the logger without any
safeguard measure today anyway.
There are other options that could be considered. Forcing destruction of
the logger after the camera manager in the V4L2 compat layer is one of
them, but turned out to be difficult. For instance care would need to be
taken *not* to log any message in the mmap() wrapper if the fd doesn't
match a wrapped camera, as mmap() is called very early in the
initialization process, before libcamera and the logger get initialized.
The resulting implementation would likely be fairly complex.
Another option could be to wrap the logger with a shared pointer, and
keep a reference to it in CameraManager. That's more intrusive, and it's
not clear if it would be worth it.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Paul Elder <paul.elder@ideasonboard.com>
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The SimplePipelineHandler activeCamera_ member pointer is set but never
used. Drop it.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Tested-by: Martin Kepplinger <martin.kepplinger@puri.sm>
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To use multiple cameras at the same time, a per-camera buffer ready
handler is needed. Move the bufferReady() function connected to the
V4L2VideoDevice bufferReady signal from the SimplePipelineHandler class
to the SimpleCameraData class.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Tested-by: Martin Kepplinger <martin.kepplinger@puri.sm>
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To use multiple cameras at the same time, each camera instance will need
its own converter. Store the converter in SimpleCameraData, and open it
in init().
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Tested-by: Martin Kepplinger <martin.kepplinger@puri.sm>
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The cameras created by the same pipeline handler instance may share
hardware resources, prohibiting usage of multiple cameras concurrently.
Implement a heuristic to reserve resources and handle mutual exclusiong
in a generic way.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Tested-by: Martin Kepplinger <martin.kepplinger@puri.sm>
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Move opening of video devices at match() time, the same way as subdevs
are opened, to make the handling of V4L2 video devices and subdevices
more consistent.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Tested-by: Martin Kepplinger <martin.kepplinger@puri.sm>
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Merge the SimplePipelineHandler videos_ and subdevs_ maps, which
respectively store V4L2 video devices and subdevices associated with
entities, into a single entities_ map that contains an EntityData
structure. This gathers all data about entities in a single place,
allowing for easy extension of entity data in the future.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Tested-by: Martin Kepplinger <martin.kepplinger@puri.sm>
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Store the entity corresponding to the video node at the end of the
pipeline in the SimpleCameraData::entities_ list. This requires special
handling of the video node in the loops that iterate over all entities,
but will be useful to implement mutually exclusive access to entities
for concurrent camera usage.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Tested-by: Martin Kepplinger <martin.kepplinger@puri.sm>
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