Age | Commit message (Collapse) | Author |
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In PostProcessor::process(), the |source| argument doesn't have
to be a pointer. This replaces its type, const pointer, with
const reference as the latter is preferred to the former.
libcamera::Span is cheap to construct/copy/move. We should deal
with the type as pass-by-value parameter. Therefore this also
drops the const reference in the |destination| argument.
Signed-off-by: Hirokazu Honda <hiroh@chromium.org>
Reviewed-by: Umang Jain <email@uajain.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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The libcamera namespace has been left undefined from the start. While
the documentation doesn't bring much added value, leaving it out
confuses the most recent doxygen master branch:
include/libcamera/transform.h:16: warning: Internal inconsistency: member Identity does not belong to any container!
include/libcamera/transform.h:17: warning: Internal inconsistency: member Rot0 does not belong to any container!
include/libcamera/transform.h:18: warning: Internal inconsistency: member HFlip does not belong to any container!
include/libcamera/transform.h:19: warning: Internal inconsistency: member VFlip does not belong to any container!
include/libcamera/transform.h:20: warning: Internal inconsistency: member HVFlip does not belong to any container!
include/libcamera/transform.h:21: warning: Internal inconsistency: member Rot180 does not belong to any container!
include/libcamera/transform.h:22: warning: Internal inconsistency: member Transpose does not belong to any container!
include/libcamera/transform.h:23: warning: Internal inconsistency: member Rot270 does not belong to any container!
include/libcamera/transform.h:24: warning: Internal inconsistency: member Rot90 does not belong to any container!
include/libcamera/transform.h:26: warning: Internal inconsistency: member Rot180Transpose does not belong to any container!
Document it.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Paul Elder <paul.elder@ideasonboard.com>
Reviewed-by: Umang Jain <email@uajain.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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Make the whole code base consistent by placing the doxygen \file block
above the libcamera namespace opening. There's a single offender, and
two locations in which a white line is missing.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Paul Elder <paul.elder@ideasonboard.com>
Reviewed-by: Umang Jain <email@uajain.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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To be consistent with the other pipeline handlers that don't prefix
their IPA protocol header with ipa_, rename ipa_vimc.h to vimc.h.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Paul Elder <paul.elder@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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There is the unnecessary semicolon after ipaCreate() in
raspberrypi.cpp. This removes it.
Signed-off-by: Hirokazu Honda <hiroh@chromium.org>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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The end semicolons with LOG_DEFINE_CATEGORY,
LOG_DECLARE_CATEGORY and REGISTER_PIPELINE_HANDLER are
unnecessary.
Signed-off-by: Hirokazu Honda <hiroh@chromium.org>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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The end semicolons with LOG_DECLARE_CATEGORY and
LOG_DEFINE_CATEGORY are unnecessary.
Signed-off-by: Hirokazu Honda <hiroh@chromium.org>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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Macros used in gstreamer (e.g. G_DEFINE_TYPE) are functions. The
end semicolons with the macros are unnecessary.
Signed-off-by: Hirokazu Honda <hiroh@chromium.org>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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LOG_DECLARE_CATEGORY macro contains the semicolon. The end
semicolon with the macro is unnecessary.
Signed-off-by: Hirokazu Honda <hiroh@chromium.org>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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Port the CameraStream's JPEG-encoding bits to PostProcessorJpeg.
This encapsulates the encoder and EXIF generation code into the
PostProcessorJpeg layer and removes these specifics related to JPEG,
from the CameraStream itself.
Signed-off-by: Umang Jain <email@uajain.com>
Tested-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Change-Id: Id9e6e9b2bec83493a90e5e126298a2bb2ed2232a
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Introduce a PostProcessor interface for the streams that require any
kind of processing (refer to CameraStream::Type) for their consumption
by the HAL layer. The PostProcessor interface can be configured via
configure() and the actual processing can be initiated using process().
The post-processing layer can be extended to have multiple post
processors for various stream configurations. As of now, we only have
one post processor (JPEG), hence the subsequent commit will port its
function to this interface.
Signed-off-by: Umang Jain <email@uajain.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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Signed-off-by: Umang Jain <email@uajain.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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Add a brief documentation block to the CameraStream class.
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
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Add a CameraWorker class member to the CameraDevice class and
queue capture requests to it to delegate its handling. Start and
stop the CameraWorker when the libcamera::Camera is started or
stopped.
Tie the CaptureRequest lifetime to the Camera3RequestDescriptor's one
by storing it as unique_ptr<> in the descriptor to simplify handling
of request creation and deletion.
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
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The Android camera framework provides for each buffer part of a capture
request an acquisition fence the camera HAL is supposed to wait on
before using the buffer. As the libcamera HAL runs in the camera service
thread, it is not possible to perform a synchronous wait there.
Introduce a CameraWorker class that runs an internal thread to wait
on a set of fences before queueing a capture request to the
libcamera::Camera.
Fences completion is handled through a simple poll, similar in
implementation to the sync_wait() function provided by libdrm.
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
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Define a control to report the AWB algorithm locking state.
The control definition is copied from the AeLocked one.
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
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operator[] doesn't check if the option exists in the values_ map, so it
can return a pointer to location outside the map.
Fix by returning an empty OptionValue if the option is not found.
Signed-off-by: Tomi Valkeinen <tomi.valkeinen@iki.fi>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
[Kieran: Adjust s_empty naming to 'empty']
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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~IPAVimc() checks if fd != 0, but it should check if fd != -1.
Signed-off-by: Tomi Valkeinen <tomi.valkeinen@iki.fi>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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Initialize last_ to 0 to avoid uninitialized use.
Signed-off-by: Tomi Valkeinen <tomi.valkeinen@iki.fi>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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qcom-camss driver supports MIPI CSI2 receivers on APQ8016 and APQ8096
Application processors from Qualcomm, which are used on e.g. DragonBoard
410c and DragonBoard 820c dev boards respectively.
The simple pipeline handler provides basic support for these devices.
Signed-off-by: Andrey Konovalov <andrey.konovalov@linaro.org>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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Allow reuse of the Request object by implementing reuse(). This means
the applications now have the responsibility of freeing the Request
objects, so make all libcamera users (cam, qcam, v4l2-compat, gstreamer,
android) do so.
Signed-off-by: Paul Elder <paul.elder@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
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The current simple pipeline handler refuses to work with capture devices
which have V4L2_CAP_VIDEO_CAPTURE_MPLANE flag set in the device capabilities
field. This is too restrictive, as devices supporting the multi-planar API
can be using contiguous memory for semi-planar and planar formats, and this
would just work without any changes to libcamera.
Drop the guard against MPLANE devices, and replace it with the check of
the number of planes in the format the simple pipeline handler is going to
use for capture. This will let MPLANE devices which don't use non-contiguous
memory for frame buffers to work with the simple pipeline handler.
The following code in SimpleCameraData::init() filters out the pixel formats
libcamera doesn't support:
PixelFormat pixelFormat = videoFormat.first.toPixelFormat();
if (!pixelFormat)
continue;
So the check for the number of memory planes this patch adds would not
trigger until non-contiguous planar formats becomes supported in libcamera,
and video devices using these formats are enabled in the simple pipeline
handler. Then this check will remind one to review the simple pipeline
handler code.
Signed-off-by: Andrey Konovalov <andrey.konovalov@linaro.org>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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The jpeg components are licensed under GPL-2.0-or-later. This is an
oversight and unvoluntary. License them under the LGPL-2.1-or-later as
the rest of the camera HAL implementation.
Signed-off-by: Umang Jain <email@uajain.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Acked-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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When the CameraDevice is stopped, we need to clear the vector
of CameraStream instances to make sure they get deleted and all the
resources they have acquired get released.
Reviewed-by: Umang Jain <email@uajain.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
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To ease following how Android streams get mapped to libcamera ones
add a (quite verbose) printout before queueing a request to libcamera.
The output looks like:
0 - (320x240)[0x00000022] -> (320x240)[NV12] (direct)
1 - (640x480)[0x00000021] -> (640x480)[NV12] (internal)
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Hirokazu Honda <hiroh@chromium.org>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
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Now that CameraStream that require internal memory allocation
have been instrumented with a FrameBuffer pool, use them to create
intermediate buffers in the CameraDevice.
Reviewed-by: Umang Jain <email@uajain.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
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Add a FrameBufferAllocator class member to the CameraStream class.
The allocator is constructed for CameraStream instances that needs
internal allocation and automatically deleted.
Allocate FrameBuffers using the allocator_ class member in the
CameraStream class at CameraStream::configure() time and add two
methods to the CameraStream class to get and put FrameBuffer pointers
from the pool of allocated buffers. As buffer allocation can take place
only after the Camera has been configured, move the CameraStream
configuration loop in the CameraDevice class after camera_->configure()
call.
The newly created pool will be used to provide buffers to CameraStream
that need to provide memory to libcamera where to deliver frames.
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
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Loop over the CameraStream instances and use their interface to perform
CameraStream configuration.
Modify CameraStream::configure() to configure the android stream buffer
count and to retrieve the StreamConfiguration by index instead of
receiving it as a parameter.
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
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Return the Camera wrapped by the CameraDevice as a shared_ptr.
This will be required to construct the FrameBuffer allocator in
the CameraStream class.
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
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Fetch the format and size of the libcamera::StreamConfiguration
associated with a CameraStream by accessing the configuration by
index.
This removes the need to store the libcamera stream format and sizes
as class members and avoid duplicating information that might get out
of sync.
It also allows to remove the StreamConfiguration from the constructor
parameters list, as it can be identified by its index. While at it,
re-order the constructor parameters order.
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
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It's a common pattern to access the libcamera::Stream and
libcamera::StreamConfiguration using the CameraStream instance's
index.
Add two methods to the CameraStream to shorten access to the
two fields. This allows removing the index() method from the class
interface.
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
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Move the JPEG processing procedure to the individual CameraStream
by augmenting the class with a CameraStream::process() method.
This allows removing the CameraStream::encoder() method.
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
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Pass the android camera3_stream_t, and a libcamera::StreamConfiguration
to identify the source and destination parameters of this stream.
Pass a CameraDevice pointer to the CameraStream constructor to allow
retrieval of the StreamConfiguration associated with the CameraStream.
Also change the format on which the CameraDevice performs checks to
decide if post-processing is required, as the libcamera facing format is
not meaningful anymore, but the Android requested format should be used
instead.
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
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Delegate the construction of the encoder to the CameraStream class
for streams that need post-processing.
Reviewed-by: Umang Jain <email@uajain.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
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Define the CameraStream::Type enumeration and assign it to
each CameraStream instance at construction time.
The CameraStream type will be used to decide if memory needs to be
allocated on its behalf or if the stream is backed by memory externally
allocated by the Android framework.
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Hirokazu Honda <hiroh@chromium.org>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
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Break CameraStream out of the CameraDevice class.
No functional changes, only the code is moved.
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
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Set span_r and span_b to -1 so that when they are passed to Pwl::Eval()
they won't cause access to uninitialized memory.
Signed-off-by: Tomi Valkeinen <tomi.valkeinen@iki.fi>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: David Plowman <david.plowman@raspberrypi.com>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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I presume this code is supposed to set bin_x and bin_y, and not bin_y
two times. This caused use of uninitialized variable later when bin_x
was used.
Signed-off-by: Tomi Valkeinen <tomi.valkeinen@iki.fi>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: David Plowman <david.plowman@raspberrypi.com>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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Use the newly introduced utils::toAscii() utility to remove all
non-ASCII characters for EXIF_FORMAT_ASCII strings.
Signed-off-by: Umang Jain <email@uajain.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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Since pipeline registration is done with declaring static factory
objects, there is a risk that pipeline factories will be constructed
before libcamera facilities are ready. For example, logging in the
constructor of a pipeline handler factory may cause a segfault if
threading isn't ready yet. Avoid this issue by moving printing the
registration of the pipeline handler to the camera manager.
Signed-off-by: Paul Elder <paul.elder@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
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If any Process instances are destroyed after the ProcessManager is
destroyed, then a segfault will occur.
Fix this by making the lifetime of the ProcessManager explicit, and make
the CameraManager construct and deconstruct (automatically, via a member
variable) the ProcessManager.
Update the tests accordingly.
Signed-off-by: Paul Elder <paul.elder@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
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Remove a spurious 'is' is a comment block.
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Umang Jain <email@uajain.com>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
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With the recent change to use C++17, the following code changes can be
made:
- Use C++17 [[fallthough]] attribute instead of /* Fall through */.
- Swap boost::any to std::any.
Signed-off-by: Naushir Patuck <naush@raspberrypi.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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The shader supports all 4 packed 8-bit YUV variants.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Acked-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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Use macros to select the U and V pattern, to avoid code duplication
between the two semi-planar shaders.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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Prepare the infrastructure to support defining preprocessor macros in
shaders:
- Rename the fragmentShaderSrc_ member to fragmentShaderFile_ to reflect
better that it contains a file name, not shader source code
- Add a new fragmentShaderDefines_ member to store preprocessor macros
- Prepend the macros to the shader source before compiling it
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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Rename shader files to prepare for packed YUYV support:
- The NV prefix isn't a good match for packed (or for 3-planar) formats,
replace it with a YUV prefix
- Use .frag and .vert extensions to differentiate between fragment and
vertex shaders
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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The GL renderer uses the same vertex shader for all formats. Hardcode
the file name instead of storing it in a member variable.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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The texture IDs can easily and cheaply be retrieved from the textures,
there's no need to store them in class members.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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There's no need to prefix files in the local directory with './'. Drop
it.
While at it, add indentation to make the *.qrc files more readable.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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