Age | Commit message (Expand) | Author |
2021-09-22 | qcam: viewfinder_gl: Support configurable stride in shaders | Laurent Pinchart |
2021-09-22 | qcam: viewfinder: Pass stride value to viewfinder | Laurent Pinchart |
2021-09-07 | qcam: viewfinder_gl: Support multi-planar buffers | Laurent Pinchart |
2021-09-07 | qcam: Use Image class to access pixel data | Laurent Pinchart |
2021-09-07 | libcamera: framebuffer: Prevent modifying the number of metadata planes | Laurent Pinchart |
2021-08-21 | qcam: Replace MappedBuffer with Span<uint8_t> | Laurent Pinchart |
2021-08-03 | qcam: Support OpenGL ES 2.0 | Laurent Pinchart |
2021-06-30 | qcam: viewfinder_gl: Add support for RAW8 Bayer formats | Andrey Konovalov |
2021-06-30 | qcam: viewfinder_gl: Set the vertex shader file name in selectFormat() | Andrey Konovalov |
2021-06-30 | qcam: viewfinder_gl: Add support for RAW12 packed formats | Andrey Konovalov |
2021-06-30 | qcam: viewfinder_gl: Add shader to render packed RAW10 formats | Andrey Konovalov |
2021-06-30 | qcam: viewfinder_gl: Change uniform float tex_stepx to vec2 tex_step | Andrey Konovalov |
2020-11-07 | qcam: viewfinder_gl: Add support for RGB formats | Laurent Pinchart |
2020-11-07 | qcam: viewfinder_gl: Store textures in an array | Laurent Pinchart |
2020-11-07 | qcam: viewfinder_gl: Rename yuvData_ to data_ | Laurent Pinchart |
2020-11-07 | qcam: viewfinder_gl: Rename YUV.vert to identity.vert | Laurent Pinchart |
2020-11-07 | qcam: viewfinder_gl: Remove unneeded casts | Laurent Pinchart |
2020-11-07 | qcam: viewfinder_gl: Keep fragment shader when format doesn't change | Laurent Pinchart |
2020-11-07 | qcam: viewfinder_gl: Fix fragment shader rebuild when setting format | Laurent Pinchart |
2020-10-04 | qcam: viewfinder_gl: Add shader to render packed YUV formats | Laurent Pinchart |
2020-10-04 | qcam: viewfinder_gl: Merge the semi-planar UV and VU shaders | Laurent Pinchart |
2020-10-04 | qcam: viewfinder_gl: Support #define in shaders | Laurent Pinchart |
2020-10-04 | qcam: viewfinder_gl: Rename shader files | Laurent Pinchart |
2020-10-04 | qcam: viewfinder_gl: Hardcode the vertex shader file name | Laurent Pinchart |
2020-10-04 | qcam: viewfinder_gl: Don't store texture IDs in class members | Laurent Pinchart |
2020-09-15 | qcam: Add ViewFinderGL class to accelerate the format conversion | Show Liu |