Age | Commit message (Expand) | Author |
---|---|---|
2020-11-07 | qcam: viewfinder_gl: Rename YUV.vert to identity.vert | Laurent Pinchart |
2020-11-07 | qcam: viewfinder_gl: Remove unneeded casts | Laurent Pinchart |
2020-11-07 | qcam: viewfinder_gl: Keep fragment shader when format doesn't change | Laurent Pinchart |
2020-11-07 | qcam: viewfinder_gl: Fix fragment shader rebuild when setting format | Laurent Pinchart |
2020-10-04 | qcam: viewfinder_gl: Add shader to render packed YUV formats | Laurent Pinchart |
2020-10-04 | qcam: viewfinder_gl: Merge the semi-planar UV and VU shaders | Laurent Pinchart |
2020-10-04 | qcam: viewfinder_gl: Support #define in shaders | Laurent Pinchart |
2020-10-04 | qcam: viewfinder_gl: Rename shader files | Laurent Pinchart |
2020-10-04 | qcam: viewfinder_gl: Hardcode the vertex shader file name | Laurent Pinchart |
2020-10-04 | qcam: viewfinder_gl: Don't store texture IDs in class members | Laurent Pinchart |
2020-09-15 | qcam: Add ViewFinderGL class to accelerate the format conversion | Show Liu |