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The camera3_stream_buffer_t structure is meant to communicate between
the camera service and the HAL. They are short-live structures that
don't outlive the .process_capture_request() operation (when queuing
requests) or the .process_capture_result() callback.
We currently store copies of the camera3_stream_buffer_t passed to
.process_capture_request() in Camera3RequestDescriptor::StreamBuffer to
store the structure members that the HAL need, and reuse them when
calling the .process_capture_result() callback. This is conceptually not
right, as the camera3_stream_buffer_t pass to the callback are not the
same objects as the ones received in .process_capture_request().
Store individual fields of the camera3_stream_buffer_t in StreamBuffer
instead of copying the whole structure. This gives the HAL full control
of how data is stored, and properly decouples request queueing from
result reporting.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Umang Jain <umang.jain@ideasonboard.com>
Reviewed-by: Umang Jain <umang.jain@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
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The Camera3RequestDescriptor structure stores, for each stream, the
camera3_stream_buffer_t and the libcamera FrameBuffer in two separate
vectors. This complicates buffer handling, as the code needs to keep
both vectors in sync. Create a new structure to group all data about
per-stream buffers to simplify this.
As a side effect, we need to create a local vector of
camera3_stream_buffer_t in CameraDevice::sendCaptureResults() as the
camera3_stream_buffer_t instances stored in the new structure in
Camera3RequestDescriptor are not contiguous anymore. This is a small
price to pay for easier handling of buffers, and will be refactored in
subsequent commits anyway.
Signed-off-by: Umang Jain <umang.jain@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Hirokazu Honda <hiroh@chromium.org>
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The camera3_capture_result_t is only needed to convey capture results to
the camera service through the process_capture_result() callback.
There's no need to store it in the Camera3RequestDescriptor. Build it
dynamically in CameraDevice::sendCaptureResults() instead.
This requires storing the result metadata created in
CameraDevice::requestComplete() in the Camera3RequestDescriptor. A side
effect of this change is that the request metadata lifetime will match
the Camera3RequestDescriptor instead of being destroyed at the end of
requestComplete(). This will be needed to support asynchronous
post-processing, where the request completion will be signaled to the
camera service asynchronously from requestComplete().
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Umang Jain <umang.jain@ideasonboard.com>
Reviewed-by: Hirokazu Honda <hiroh@chromium.org>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
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The Camera3RequestDescriptor structure is growing into an object with
member functions. Turn it into a class, uninline the destructor to
reduce code size, explicitly disable copy as requests are not copyable,
and delete the default constructor to force all instances to be fully
constructed.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Hirokazu Honda <hiroh@chromium.org>
Signed-off-by: Umang Jain <umang.jain@ideasonboard.com>
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Camera3RequestDescriptor is a utility structure that groups information
about a capture request. It can be and will be extended to preserve the
context of a capture overall. Since the context of a capture needs to
be shared among other classes (for e.g. CameraStream) having a private
definition of the struct in CameraDevice class doesn't help.
Hence, de-scope the structure so that it can be shared with other
components (through references or pointers). Splitting the structure to
a separate file will help avoiding circular dependencies when using it
through the HAL implementation.
Signed-off-by: Umang Jain <umang.jain@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Hirokazu Honda <hiroh@chromium.org>
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